Demo Patch 1.17
New Content
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New Legendary: Thebe's Beehive
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New Legendary: Boots of Endurance
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New Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice Wand
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New Setting: Added a Target FPS option to Video Settings.
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Potions can now be switched and consumed during map and cutscenes.
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The Legendary Drop Chance upgrade can now be upgraded twice.
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Weapon attacks can now hit multiple targets at once. For example, a swing that hits a Wendigo can also hit its spawned minions.
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Bosses entering Phase 2 now lose their stun immunity slightly before the transformation animation finishes, allowing players to resume attacking sooner.
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Legendary set items are now significantly less likely to drop compared to individual legendary pieces. Previously, 87% of legendary drops were set items; this has been reduced to 62.5%.
Balance Changes
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Gorilla Smash follow-up attack wind-up time increased by approximately 30%.
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Parrying Dagger and Buckler skills now consume stamina.
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Mana Shield has been reworked:
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No longer costs mana.
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Reduces skill costs by 25% for 6 seconds.
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Cooldown reduced to 10 seconds.
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The Zima NPC encounter in "?" events can now only appear in the second half of a run.
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Reduced Zima NPC health from 335 to 300.
Improvements
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Improved automatic controller button selection in the Blacksmith menu.
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Graphics settings can now be changed from the pause menu. Previously, these options were only available from the main menu.
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The default controller button for changing potions is now X.
- Recommended for players who use D-Pad Down for menu navigation to avoid accidental potion changes.
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Resolution options now display refresh rates with "Hz" labels.
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Renamed the stats page entry from Fungi Level to Total Fungi for clarity.
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Fixed and improved several Polish translations.
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Implemented a seed system for run consistency. Saving and loading a game will now preserve outcomes such as shop inventories and chest contents.
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Reorganized the loot window to improve item presentation.
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Pressing Pause while viewing a node on the map now closes the node window instead of immediately opening the pause menu.
Bug Fixes
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Fixed an issue where opening the map and then the pause menu while in the Shop or Blacksmith menu could cause overlapping UI screens.
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Reworked VSync implementation, it should work on all of the hardware now.
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Fixed an issue where the VSync setting would not save correctly and would re-enable itself after restarting the game.
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