Update 3.2
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Troops, researchs, ideologies and many game parameters can now be edited in custom games.
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Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features.
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Research points production now scales with GDP per capita.
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Conquest speed is now considerably reduced when started in the interior of the country rather than near the border.
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Urban planning and Economic stimulus now also boost country morale.
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Military service now also increases the piercing power of reservists.
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Paramilitary now also reduces troop cost scaling when above world average GDP per capita, making troops, especially infantry, cheaper for richer countries.
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Data updated to 2025 and several balance tweaks.
Blitz mode
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Everything goes faster but there is a time limit.
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No defensive alliances.
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Game cannot be paused nor manually saved.
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Countries are randomly assigned.
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Every game affects your score.
Battle Royale
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The winner receives half of the bounty, while the rest is distributed to each player based on their strength during the game.
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Rating is awarded to each player based on their performance compared to the average performance for that country.
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There is a time limit of 100 years, and if it is reached, the game ends without a winner and the full bounty is distributed.
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