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Update 3.2

  • Troops, researchs, ideologies and many game parameters can now be edited in custom games.

  • Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features.

  • Research points production now scales with GDP per capita.

  • Conquest speed is now considerably reduced when started in the interior of the country rather than near the border.

  • Urban planning and Economic stimulus now also boost country morale.

  • Military service now also increases the piercing power of reservists.

  • Paramilitary now also reduces troop cost scaling when above world average GDP per capita, making troops, especially infantry, cheaper for richer countries.

  • Data updated to 2025 and several balance tweaks.

Blitz mode

  • Everything goes faster but there is a time limit.

  • No defensive alliances.

  • Game cannot be paused nor manually saved.

  • Countries are randomly assigned.

  • Every game affects your score.

Battle Royale

  • The winner receives half of the bounty, while the rest is distributed to each player based on their strength during the game.

  • Rating is awarded to each player based on their performance compared to the average performance for that country.

  • There is a time limit of 100 years, and if it is reached, the game ends without a winner and the full bounty is distributed.

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