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Vault 2.0, The Hallowed Hunt Returns + More!

Highlights:

The Hallowed Hunt Has Begun

We're back with extra spooks!

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  • Attainments Give Obols, Bosses drop Obols, Obols get you holiday rewards. Don't want the trophy? Don't buy it. Want 4 Night's Whisper skins? You know where they're going. Also buy me one, it's my favorite skin. Gift it to @typ.

  • Pls spend your Obols before it ends. Obols fade when the event does, the Holiday Shop is by Semreh in the Tavern.

  • Trick-or-treating is not longer a full time job. Its every 2 hours instead of one, quests and crafts require less of each candy, presents spawn faster and have less health.

  • **Reapers and Hallowed **(the replacement) **are appearing 50/50 this year. **Having the event last a full month, it felt like not having access to one would be bad and get very repetitive!

  • **Theres a Spooky content opt-in. **We got a lil spookierierer this year, maybe you're not into that. its cool. You get less invulnerability than the braver people do though I'm just saying.

Vault 2.0

We're beginning to phase out the classic vault in favor of a single-window style. The old vault world will still be available for awhile, but we'll eventually be replacing it with a Tavern Bank interaction.

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  • Find anything. Tabs for All, Vault, Pets, Wardrobe and Gifts, a search that matches names, affixes, item kinds, rarities and "shiny", filters and sorting, and a By chest view that shows every chest individually... If you really liked that classic vibe. Just remember we maintained the back-end specifically for you.

  • Tidy up in one click: Sort, Stack all, Deposit materials (every crafting material in your bag and backpack, straight in), and Unlock chest, which buys your next chest from the window with gold or a Vault Unlock.

The old Vault world is still around and works exactly as it did. Like The Beyond, it'll be retired at some point, once the single-window vault has made its full integration. So tell us what breaks :)

Platinum Store Overhaul

The Platinum store got the MMO UI reskin :) We're also introducing Featured and Key Bundles!

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  • **Featured Bundles rotate daily. **One main bundle and two key bundles per day!

(dev note, big one: featured packages are only supposed to be 25% off, it's only supposed to be keys that are 50%, but because of a client bug and the fact that we'd rather give out value than be delayed we're releasing it as it is! enjoy 50% off the Halloween bundles out of the goodness of our hearts? yeah!)

  • Key bundles. Any Platinum key, in 1, 4, 8 or 16, at 0%, 15%, 20% or 25% off.

  • **The maximum key price is now 2 plat. **because $3 was a lot to ask for an axis. $2 still is too, we may revisit the whole key2win thing down the road.

Dungeon Parallaxes

I meant to make more / add them to more dungeons a long time ago. I can't believe i didn't until now. I'm a silly guy.

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Some are just tiling (like lava and water) with repeated objects to make them feel a lil random, some are adaptations of the space one I'd made a long time ago, some are totally new designs like the shrine/harb! I am not as creatively inclined as to make the art that is the Spring Isles sky one, but hopefully these add to the ambience of the worlds they exist in.


Smaller stuffs:

Additions

  • Training dummies in the Tavern, 0-15 armor, will record / present the damage you personally deal to them and average it out over the time you're hitting them! show off your DPS to your tavern-mates once per minute as well :)
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  • Item Selecting/Moving with Controller. Default (Y)

  • Bomb Delay Affixes for mortars, and anything else that may throw bombs.

  • **Roll scrolls can be rerolled **with a duplicate of themselves: the affix rerolls, and the scroll's quality climbs on the upgrade bar (a 1 in 2 chance, guaranteed on the second). Hopefully high enough quality rates to incentivize eating up some scrolls with some other scrolls.

  • Pet token and roll scroll affixes can be searched on the market board.

Changes

  • **Updated our Audio Engine **if anything sounds weird, no it doesn't. okay maybe it does and report that it does but also dont be mad. or be mad but don't tell us. i don't know what's better.

  • Improved clarity of small text

  • **Weapon HP/MP Leech is about 30% stronger. **One point is now a 33% chance to leech 1 HP, or 25% for 1 MP, at the reference fire rate (it was 25% and 17.5%). Nothing was re-priced for it, so every item that leeches simply gives more back.

(dev note: see you in the appendix!)

  • Projectile Size is about 30% as influential on output

(dev note: see you in the appendix!)

  • Event items are 41 Item Power (51 with their event affix, 55 with ++ quality), up from 40, and each got a touch stronger to match.

(dev note: see you in the appendix! ok last time i swear)

  • The Conversion Traits no longer stop rolling at a stat cap. This was causing unintuitive limits on traits gear could roll, such as valor only being able to roll a single HP -> ATT conversion once it reached a higher quality because the cap for ATT on the item was higher. Proliferation didn't act by this rule, so it seems silly to keep it here.

  • **Shiny chances have been standardized based on IP groups, as opposed to individual odds. **except for pets, those still have specific odds.

  • Isolation characters earn their pet token slots: one to start, a second at 1,000 glory and a third at 5,000 (or buy the third early, once the second is open). A closed slot keeps its token; it just does nothing until the slot opens.

  • **Clock bosses always drop their dungeon. **

(dev note: wanted to wait for more dungeons for this, but it's been long enough. the onus is on us to add more content for yall!)

  • Dominus, First Paladin in Memory of Flesh is a bit meaner again. Will this be the definitive version? will i make 15 more tweaks next week? lets find out.

  • Windows remember where you put them. Messages, Friends, Party Finder, the vault and the rest reopen where you last dragged them and always stay on screen.

  • Reroll menu now shows the player's silver

...

As always item changes are listed in the appendix. :D

Fixes

  • Masks no longer roll Mana on Kill or Mana Leech i'm learning that the wisdom that comes when playing juggernaut is internal and not statistical.

  • Bombs no longer roll affixes that only work on shots.

  • Roll scrolls now appear in the same loot bag as other loot.

  • **Fixed various controller bugs, **per usual.

  • Picking items up quickly/in groups should feel more consistent.

  • A dragged item draws above windows instead of under them.

  • Fixed "Invalid position" kicks and getting stuck inside objects on slower devices.

  • Fixed a kick for shooting right as you switched characters.

  • The Giant Mushy no longer wanders off from its spot. Maybe. For real maybe this time maybe.

See you in the Dominion <3

typ & Dano


Appendix: Trick or Tweak

61 items, 92 changes. Projectile size started counting less toward an item's budget, so big-shot items gained a little damage and small-shot items lost a little. Leech also is just stronger per-point across the board!

Uniques, Specials, Event and Relic items (55)

Axes (8)

  • The Big Special - Damage Increased (196-885 -> 198-895)

  • Thwomp - Damage Increased (294-464 -> 303-478)

  • Giant Slayer - Damage Increased (401-623 -> 415-645)

  • Lil Thing - Item Power Increased (40 -> 41)

  • The Hallowed Hatchet - Damage Increased (68-364 -> 70-374), Life Leech Changed (20.3% chance / 4 HP -> 26.8% chance / 4 HP), Item Power Increased (40 -> 41)

  • Endless March - Damage Increased (395-516 -> 400-522)

  • Bloodlust Edge - Life Leech Changed (25% chance / 4 HP -> 33% chance / 4 HP)

  • Ominus - Damage Increased (236-307 -> 239-311), Life Leech Changed (25% chance / 4 HP -> 33% chance / 4 HP), Mana Leech Changed (17.5% chance / 4 MP -> 25% chance / 4 MP)

Daggers (3)

  • Wineblood Stiletto - Life Leech Changed (25% chance / 6 HP -> 33% chance / 6 HP)

  • Her Demise - Damage Increased (148-219 -> 153-226), Life Leech Changed (25% chance / 1 HP -> 33% chance / 1 HP), Item Power Increased (40 -> 41)

  • In Good Graces - Mana Leech Changed (12.2% chance / 2 MP -> 17.5% chance / 2 MP), Item Power Increased (40 -> 41)

Bows (6)

  • Bad Standing - Damage Increased (953-1574 -> 1010-1667), Item Power Increased (40 -> 41)

  • The Hallowed Hunt - Item Power Increased (40 -> 41)

  • Consumption's Reach - On-Hit Proc Damage Decreased (1035 -> 1018)

  • Cadaverous Greed - Damage Decreased (331-432 -> 327-426)

  • The Scarborough Hunt - Damage Decreased (277-390 -> 274-385)

  • Isolate Touch - Life Leech Changed (20.8% chance / 3 HP -> 27.5% chance / 3 HP)

Staves (4)

  • Staff of Ka - Damage Increased (405 -> 412)

  • Haunted Keepsake - Item Power Increased (40 -> 41), Mana Cost Decreased (109 -> 106)

  • Roses Are Red - Damage Increased (156 -> 162), Item Power Increased (40 -> 41)

  • Cultist's Amnesty - Damage Increased (618 -> 624)

Whips (4)

  • Deck the Halls - Damage Increased (1115 -> 1157), Item Power Increased (40 -> 41)

  • Quickfang - Damage Increased (122-529 -> 123-535)

  • Darloc's Spite - Damage Increased (269-366 -> 272-371)

  • Void's Beckoning - Damage Decreased (454-678 -> 451-673)

Elements (6)

  • 195mg Potassium - Item Power Increased (40 -> 41), Lifetime Increased (0.276 -> 0.291)

  • Hallowed Pumpkin - Damage Increased (25-860 -> 25-885), Item Power Increased (40 -> 41)

  • Santa's List - Item Power Increased (40 -> 41)

  • Spring Breeze - Mana Leech Changed (14.9% chance / 5 MP -> 21.2% chance / 5 MP)

  • Emberstorm - Life Leech Changed (17.5-25% chance / 1 HP -> 23.1-33% chance / 1 HP)

  • Truth - Damage Increased (421-515 -> 451-552)

Quivers (3)

  • The Hallowed Spine - Item Power Increased (40 -> 41), Mana Cost Decreased (103 -> 93)

  • Latent Tremor - Damage Increased (2192-2455 -> 2248-2517)

  • Decorated Desolation - Damage Increased (923 -> 940)

Talismans (1)

  • What Once Was - Item Power Increased (40 -> 41), Mana Cost Decreased (135 -> 134)

Mortars (1)

  • Egg Basket - Item Power Increased (40 -> 41), Mana Cost Decreased (97 -> 94)

Crosiers (1)

  • C.K.C. - Damage Increased (510 -> 527), Item Power Increased (40 -> 41)

Capes (3)

  • Cascade Drape - Damage Increased (482-667 -> 486-672)

  • C.R.C. - Item Power Increased (40 -> 41), Linger Area Increased (3.65 -> 3.83)

  • Surging Gale - Damage Increased (690-801 -> 709-823)

Masks (2)

  • Biscuit's Face - Item Power Increased (40 -> 41), Gigantify Duration Increased (1.85 -> 1.88), Speedy Duration Increased (1.85 -> 1.88)

  • Bubble Terror - Damage Decreased (234-376 -> 231-371)

Helmets (2)

  • Hallowed Head - Item Power Increased (40 -> 41), Mana Cost Decreased (154 -> 151)

  • Headwind Hailer - On-Hit Proc Damage Increased (596 -> 645)

Robes (3)

  • Ghastly Wisp - Item Power Increased (40 -> 41), Health Increased (8 -> 12)

  • Happily Never After - Item Power Increased (40 -> 41), Proc Mana Restore Increased (32 -> 33)

  • He Touched The Clouds - Item Power Increased (40 -> 41), Health Increased (72 -> 76)

Heavy Armor (1)

  • Rock Hard - Item Power Increased (40 -> 41), Health Increased (116 -> 120)

Light Armor (2)

  • Happily Ever After - Item Power Increased (40 -> 41), Proc Cooldown Decreased (7.4 -> 7.1)

  • The Hallowed Hide - Item Power Increased (40 -> 41), Proc Cooldown Decreased (7.5 -> 6.9)

Rings (5)

  • Another Proposal - Item Power Increased (40 -> 41), Health Increased (32 -> 35)

  • Confectioner's Oath - Item Power Increased (40 -> 41), Mana Increased (50 -> 54)

  • Lil Looker - Item Power Increased (40 -> 41), Health Increased (40 -> 43)

  • Night of Krampus - Item Power Increased (40 -> 41), Health Increased (84 -> 87)

  • What Goes Up - Item Power Increased (40 -> 41)

Basic Items (6)

Staves (5)

  • Sapphire Staff - Damage Increased (269 -> 277)

  • Emerald Staff - Damage Increased (468 -> 489)

  • Ruby Staff - Damage Increased (710 -> 742)

  • Diamond Staff - Damage Increased (966 -> 1010)

  • Moonstone Staff - Damage Increased (1203 -> 1273)

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