v1.2.0 Nightmare Update
General
Added a new Nightmare difficulty level
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Nightmare difficulty now replaces Hardcore difficulty.
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Nightmare is substantially harder, and is meant for players who found Hard too easy.
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Existing save files can switch to Nightmare difficulty in the Options menu.
Added a Standard or Hardcore game mode selection
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Standard: Units will respawn after being defeated in combat.
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Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).
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Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.
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Saves made on the new Hardcore mode will have a purple heart on their save file.
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Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.
Enemies
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Reduced enemy difficulty in the third fight of the Dew Meadows.
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Increased the chest time in the fight to the right of the town in the Dew Meadows.
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Increased the chest time in the secret fight in the Coral Oasis.
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Increased the chest time in the fight above the maze in the Kingdom of Grandia.
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Moved a Bomb Pillow in the first Colosseum fight.
Cards
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Detonate Pillow
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No longer increases in damage per debuff type on the Pillow by default.
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This effect has been moved to Miniature Coffin.
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Cascading Frost
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Increased INT scaling from 120 to 140.
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Reduced Area of Effect from 3 to 2 tiles.
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Fire Trap
- Increased duration from 3 to 5 turns.
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Ice Trap
- Increased duration from 3 to 5 turns.
Equipment
Added three new items to the Tier 5 shop:
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Bottled Fairy
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Spiked Sallet
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Mirror Shield
Check them out in-game to see what they do!
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Heart Bracelet
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Now applies Stim to enemies that already have Charm.
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Reduced MP gained from 2 to 1.
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Spotter's Scope
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Increased INT and DEX scaling to 100.
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Now sets Snipe to always have 5 range.
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Retaliator
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Now always activates when dodging an attack.
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Reduced DEX scaling from 150 to 140.
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Glass Platemail
- Reduced HP gained from 50% to 40%.
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Miniature Coffin
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No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.
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Instead, it now provides 40% more damage per debuff type on the Pillow.
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Bug Fixes
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Fixed a bug where Steam Achievements were not being awarded when launching the game without an internet connection.
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Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.
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Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.
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Fixed a translation error with Shadow's Blindfold in Simplified Chinese (thanks vtxtune!)
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