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Version 0.2.8 Demo Patch Notes

New Features

  • The Merchant: This pillow will accompany Neru throughout her journey, allowing players to buy and sell items more frequently.

  • Separation of EP into Red and Blue points: Equipment will now cost either Red or Blue EP to equip, depending on whether the item is offensive or defensive.

  • New and Improved Level Up Flow: Stat increases from leveling will now be shown for each unit after combat.

  • Saving in Combat: Players can now save and exit the game in the middle of a fight, allowing them to load back in to play it later.

  • Hardcore Difficulty: Permadeath for veterans of the genre! Be wary, as once selected, this difficulty cannot be changed.

Balance

Cards

  • Carrot Missile: Redesigned. Now, if the unit is on top of a carrot from Harvest, this card will always deal a critical hit.

  • Star Hammer: Now scales off of both STR and INT and removes only 1 stack of Tired instead of all of them.

  • Wake: Improved INT stat scaling from 60 -> 75.

  • Joust: Reduced the damage bonus per tile moved from 10% -> 5%.

  • Lullaby: Changed rarity from Rare -> Common. Neru now starts with 4 Lullaby instead of 2.

  • Star Slam: Changed rarity from Common -> Rare. Neru now starts with 2 Star Slams instead of 4.

Equipment

  • Dagger of Dusk: Now gives +3 INT, +3 DEX.

  • Luna's Lunch Box: Now costs 3 Red EP instead of 4.

Status Effects

  • Initiation Stance: Now gives +10% STR.

  • Follow-Up Stance: Now gives +10% DEX.

  • Tired: Reduced the amount of DEX and AGI lost per stack from -20% -> -10%.

Characters

  • Buffed the stat growths of Neru, Luna, and Sophie.

  • Increased the initial amount of Trade Points from 10 to 15.

Misc

  • Save and Load Menu now defaults to the current save slot instead of always the first one.

  • Sophie now comes with starting equipment: Short Sword and Life Orb.

  • Stats shown in the Party Menu now represent the unit's base stats instead of their grand total, including equipment.

  • Improved card targeting behavior.

  • Adjusted the versioning scheme of the game.

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