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v1.0.4 Hotfix 1 Patch Notes

Balance

  • Reduced difficulty of Dream Eater, specifically:

    • Lowered his final phase HP by 20%.

    • Increased the stack count of Doom from 6 to 9.

    • Adjusted the variety of enemies and their stats in certain phases.

  • Reduced the HP scaling of one of the Coral Oasis bosses by 20%.

  • Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.

  • Slightly increased enemy difficulty in the first few fights of the Dew Meadows.

Art Improvements

  • Polished a variety of pillow profiles.

  • Fixed collision issues on various levels that previously caused players to get stuck.

  • Improved the sorting behaviour of players underneath roofs in the Crystal Caves.

Bug Fixes

  • Fixed a variety of crashes when loading in-combat saves.

  • Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.

  • Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.

  • Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.

  • Fixed a bug where the incorrect amount of EXP was being awarded.

    • All existing save files will be automatically updated to the correct EXP & Level values.

    • Completing all of the fights will now bring units to level 50.

  • Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.

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