v1.0.4 Hotfix 1 Patch Notes
Balance
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Reduced difficulty of Dream Eater, specifically:
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Lowered his final phase HP by 20%.
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Increased the stack count of Doom from 6 to 9.
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Adjusted the variety of enemies and their stats in certain phases.
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Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
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Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
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Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
Art Improvements
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Polished a variety of pillow profiles.
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Fixed collision issues on various levels that previously caused players to get stuck.
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Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
Bug Fixes
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Fixed a variety of crashes when loading in-combat saves.
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Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
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Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
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Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
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Fixed a bug where the incorrect amount of EXP was being awarded.
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All existing save files will be automatically updated to the correct EXP & Level values.
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Completing all of the fights will now bring units to level 50.
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Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.
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