March 24th Update
Update - March 24th
Another week, another update, this time we're turning our gaze towards farming and mining, besides a host of fixes,improvements and some long-requested features. Here's the long version:
New Features
· Woodcutters can harvest tree stumps for firewood; · Reeds and Dwarf Spruce now have seeds and can be farmed at Farm 2; · Mine workers will now harvest small stones from the caves; · Mine Hut and Mine House have received storage for small stones and some visual tweaks. · Added input field for quantity in task panel; · Made terraforming fields, paths & build sites of structures besides addons to replace the dismantle shortcut interaction with a proper structure interaction that opens the menu where you can change the name & outpost of the building; · Added FSR 3.1
Adjustments
· Removed the carpentry level requirement from most of the high tier buildings; · Made the warehouse carpentry baskets require the carpenter; · Made pinned roads in the build site phase maintain their pin into the terraforming phase; · Reduced structure weather damage by 30%; · Increased stack size for seeds, feathers, bones, resin, fibers.
Optimizations
· Streaming improvements for terrain data;
Fixes
· Fixed an issue where warehouses, workshops and their addons would display their attachment indicator when not appropriate; · Fixed an issue where addons would not display their attachment indicators when in preview mode after attaching and then detaching from the main building; · Fixed a bug making the inventory slot to disappear while changing it's position when using a gamepad; · Fixed cooking house workers barely using the materials stored in the cooking house; · Fixed settlement resources dropdowns being inaccessible when using a gamepad; · Fixed tasks reorder not working correctly; · Fixed hunters not hunting horned smolkr for their horns; · Fixed hunters not hunting deer for leather; · Fixed upgrading the Dyer messing the tasks; · Fixed harvesters not respecting task quantities; · Fixed meat storage contents disappearing when upgrading to Cooking House 2; · Fixed quickbar rendering behind the menu when using a gamepad; · Fixed invalid sound played when clicking on a deed category; · Fixed an issue where long house addons would sometimes not disable some roofs on load
Thank you for playing and thanks for the feedback, as always, it helps us make a better ASKA. Enjoy the game and enjoy a great colony-sim week!
*Yours viking-ingly, *
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.