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April 1st Update

Hello Vikings,

No, this isn't an April Fools - we're back with another hotfix! Here's another round of adjustments, fixes and various tweaks to make your village-building efforts shine brighter. Behold the changelog:

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Update - April 1st

Tweaks

· AI Optimizations · UI adjustments · Perch is now available in Autumn. Previously no fish could be caught in Lakes during Autumn. · Adjusted farm crop water UI and interaction to better indicate that a cell has already gotten enough water · When cycling villagers in the villager menu, the current page is no longer reset · Adjusted structure page UI · Structures are now sorted in the settlement page · Added indicators on the map for walls that are not connected · Inventory full notification from picking items or gathering items no longer plays the sound fx multiple times or fills your screen with multiple copies of the UI panel · Leather shoulder pads blueprints now use cured hide; · Follower now has enemy highlight color; · Added withdraw and deposit to Leatherworker 2; · Adjusted grow time for planted trees; · Adjusted bill of materials for hedge walls; · Added new fish status effects; · Added a new icon for character remains; · Made various FX adjustments; · Increased stack size for all raw and cooked food. Stack size is now 10; · Tweaked outline shaders and materials; · Changed the warehouse ore storage model; · Increased mine wall resource yield; · Increased the viewport of the farming tasks; · Vegetation loads faster and more reliably;

1 / 1 · 100%

Fixes

· Fixed warriors not fetching the appropriate weapon tier for their proficiency level · Fixed a pathfinding data generation bug that caused building upgrades to lose their navigation obstacles · Fixed a bug causing terraforming grid for Addons to have valid cells that are impossible to level by the player (Wood house expansion) · Fixed HP bar not showing for some creatures · Fixed builders ignoring tasks after loading the game · Fixed forestry station showing the farming tutorial · Fixed crafters not taking into account newly added or removed addons when needing to make intermediary parts; · Fixed hunters getting stuck asking for better knives if needing to harvest raw meat from deer; · Fixed foresters potentially getting stuck in tight dig spots due to unlucky jitter rng; · Fixed upgrading the roof on a Warehouse potentially resetting storage; · Fixed some loadouts not showing correctly on clients; · Fixed onion seed icon; · Fixed farmer sometimes acting like there are no seeds if any of them could not be found; · Villagers can once again stockpile firewood into their homes; · Fixed some material issues for the Kennel; · Fixed some parts of the Plank Gate and Improved Leatherworker models that would glow when searching for resources; · Fixed deed rewards page being inaccessible with a gamepad; · Fix a bug that may cause a save to appear corrupted when it was not the case; · Fixed a steamdeck bug that would open the chat after editing a task quantity using the virtual keyboard; · Gatherer's Pit no longer gets Sore Throat debuff when wet; · Fixed woodcutters not harvesting seeds for reeds and dwarf spruce; · Fixed a bug which could've gotton villagers stuck in caves or structures.

That's it! Enjoy the weekend and stay tuned for more!

Yours viking-igly, *

Sand Sailor Studio

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