Another little update for you all - now you can jump through time in NG+!
Hey all! Another little update for you all - now you can jump through time in NG+!
By accessing the planner you can choose a day and time to warp to, if you want to speed around the game to access specific moments. Because of how our flag system works, you can't go back in time, only forward. But still, pretty nice?
This is only accessible after you've beaten the game once, of course.
Here's some video of the planner in action.
Also, we've made a minor ending change, which is only relevant to new players. Now, regardless of how many relationships you've built, a new player's first ending will always be Namako's. This is what we view as the canon ending, and it has the most emotional impact. Frankly, it should've been this way at launch, to avoid someone accidentally choosing a "goofy" ending to the game, which can cheapen the experience. Once you've gone through her ending, all the others become available as normal. And of course, if you've already beaten the game this doesn't affect you at all.
We have also published a huge number of bug fixes. This will be our last big push of fixes, check them out below!
**v1.13 - ** [2026/09/14]
Updates
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The planner has been updated for NG+, allowing you to skip forward in time
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Most endings are now tied to NG+
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Added Exit markers to bunker rooms that were missing them
Fixes
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Week 6 - Quiz: Fixed some sprite issues
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Week 6 - Quiz: Fixed some answers awarding too many credits
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Week 10 - Quiz: Fixed a white overlay being stuck over quiz options
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Bunker 01: Fixed saves made in Bunker 01 not showing a correct location name
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Bunker 08: Improved navmesh
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Abandoned Rooftop: Improved navmesh around the tents
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Clubhouse - Cafe: Fixed some upgrades not having a collision box
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Liminal Clubhouse: Improved navmesh
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Newspaper: Fixed white pixels
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Newspaper: Fixed rendering issues on week 7’s newspaper
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Newspaper: Each week's newspaper read flag now gets transferred over to NG+
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NG+: Fixed showing connections in Clubhouse before the clubhouse is unlocked
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Fixed Faye sometimes being movable during an upgrade placement animation in the clubhouse
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Aina connection 3: Now waits for unlock on week 6 Tuesday morning.
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Fixed Knute’s availability during week 4
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Fixed clubhouse not loading the correct style from a save file
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Settings: Fixed some cases where screen resolution could be incorrectly handled.
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Fixed cheating sparkles sometimes incorrectly rendering in the beetle race minigame
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Fixed overlapping NPCs on week 4, Tuesday morning
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Fixed overlapping NPCs on week 2, Demonic Harbour
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Removed some stray pixels on Pocket’s overworld sprite
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Fixed the world boundaries on the demonic and boat variants of the Lighthouse scene
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Karaoke: Fixed a missing portrait for Primrose when doing Karaoke
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Karaoke: Fixed missing shadow sprites when sitting on the couch
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Fixed music sometimes not resetting correctly when opening a save file
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Fixed the logo on Faye’s tshirt sometimes being mirrored
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Fixed a rare crash when loading into the Clubhouse
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Fixed incorrect relationship points calculations for maxed-out characters in NG+, which was making some endings not appear when unlocked.
Battle
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Ti - Special attack: Fixed crash to title when using Ti's special to perform a combo in at least one direction but not all directions
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Kestrel: Fixed issue where one tile might be incorrectly highlighted when hovering over a move that's a Kestrel special while Kestrel has Filler Killer equipped
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Pressing pause in battle no-longer undoes the last planned move on keyboard
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Town Alley: moved background object that could clip into battle UI in all Town Alley variants
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