Early Access Patch Notes - April 21, 2023
Hello, Hitchhiker.
A minor update is now available.
Boss Rush
- Returning from the betas, Boss Rush mode is now accessible on the Main Menu after players defeat each of the game’s bosses at least once.
Bugfixes:
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Fixed a bug that prevented player input after loading a previous save slot. Any previously affected save files should now be usable without issue.
- (Thank you to Serenity69 and Milly Hillbillygan on Discord for sending us your save files so we could track this bug down)
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The Resurrection Psychic Augment should now work as intended when playing as a Fused character.
- (Thank you to HardCover and Kerry on Discord for reporting this bug to us!)
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Fixed not being able to inspect certain elements of the character screen with the mouse.
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Merged characters now have their names correctly displayed on the save file select screen
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Various other minor fixes
Levels:
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The Outskirts is now ~30% smaller than before and the core of the level is significantly more randomized.
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The main exit in The Outskirts is now always located at the end of the level’s surface route rather than being randomly placed.
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A few rooms in The Outskirts have been modified for easier traversal
- (thanks to Seely on Discord for the feedback!)
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Fixed a rare gap in The Outskirts branches where players could get out of bounds.
- (thanks to Kerry on Discord for finding this!)
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Performance optimizations in Subterraria and The Outskirts
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Several rooms in The Outskirts have received a graphical overhaul
Enemies
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Stalactite in The Outskirts and The Wastes now attacks more aggressively
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Several arenas have had their enemy formations tweaked.
Balance:
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Altara’s Arc Pulse base damage increased (30 ->35)
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The Eminence’s base health has been slightly reduced (1250 -> 1100)
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The Eminence’s Shield Orb base health has been reduced (100 -> 50)
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The following mods have been removed from the normal drop pool as we work to replace them with more interesting variants:
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Boss Weave
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Concussive Weave
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Ballistic Weave
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Accident Prone
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Misc:
- Added a “Return to Citadel” button to the pause menu that ends a run early and sends the player back to the character select screen. Players no longer need to die to go back to the Citadel.
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