Избранное

Найти игру

Меню

Update 0.0710 CTE

Update 0.0710 has been released on the Community Testing Beta Branch!

How to access?

In your Steam library; Right click operator -> Click properties -> Betas -> Beta participation -> Community Testing Environment

1 / 1 · 100%

How to provide feedback?

In the main menu we now have 2 new buttons. Both lead to a google form where you can submit bug reports and provide your feedback anomalously.

Whats missing in this version?

In this version there are no ECOTI's, no new weapon mods (with few exceptions), no new character mods, 2 missing maps, no head gore, no FFA pvp, an outdoor training area and only 1 new weapon (stacatto). There are also no simulation variants for the new maps as of now. ATAKs are also bugged.

All of this will be included in the main update planned for January.

[Patch Notes]

[New]

3 new maps Under the new Active Operations tab called "CIA OPERATIONS" (accessible once extracted from first mission)

New Weapon Sway and Recoil.

New ADS Zoom FOV Feature default is set to 50 and can be changed in the player section of the menu.

New AI Ragdolls and Character Models

New PVE gamemode HVT Eliminate. Find and kill the HVT and confirm the HVT is KIA by interacting with its head. Once confirmed you can extract. (Only on Georgia map) **New PVE gamemode ** Intel Recovery. Find and extract the objective by any means nessacary. New PVE sidemode Sensitive Site Exploitation (SSE). You will now be able to find objects and intelligence throughout the map which will increase your raid score and increase your xp in the future. New AI mechanic Suppression and Counter Suppression. You can now fire in the general direction of the enemy and suppress them. The more suppressed the AI gets the less accurate their return fire will be.

New NVG effects Autogating, Burn-in, Flares and Bloom. NVGS in operator will now autogate just the NVGs and not the whole screen. Allowing you to see your peripheral vision easier. We also added Burn-in a realistic feature which makes bright light leave a semi-permament mark in your lens if you look at it for too long. Additionally we made the NVG effect appear more like its amplifying light by adding lens flares and bloom to the overall image. We also fixed the bug where the aspect ratio of the nvgs will become incorrect causing well.. a bug.

New Keybind system and UI You can now fully bind all of the keybinds in operator. (If any are missing please file a bug report) You can bind combinations and the behaviour of the keybind (Press, Release, Continuous, Double Click and Hold.) We plan on adding Toggle for the main update in Janurary.

New UI Interaction You will now see what action you will perform and what you will perform that action to. There is also a 'proximity hint' feature that alerts you if there is a interactable object near your cursor.

New Blood Decals and Particle Effects To fully use the new decals set your blood decal limit to 0

Added Crye G3 Knee Pads! (forced on for now)

**New Pistol ** Stacatto 2011 9mm

Increased visibility of recieving shoulder taps

Added light source to muzzle flashes

2 minute operation preparation timer

Sensitivity option has been changed to an 'input field' instead of a slider.

Weapon State now saves between lives Your chamber state, light and lasers, firemode and last optic you aimmed with will be saved and transfered between lives.

Added lobby name slur filter

**Added Intel XeSS ** (only for DirectX 12 GPUs)

Added AMD FSR 3.1

Added a refil magazines option to the mag manager

**New pilot model ** no more feet

**Added Volumetric Cloud Setting

Added Vegetation Quality Setting** ** Adjusted 1x optic dots** ** Corrected weapon mod names (may break your presets)**

**Unused upscalers now no longer appear in the menu

other player bullets now damage glass

Optimised base player model

556x45 77gr OTM can now penetrate NIJ 3a

Adjusted lighting and water on darkwaters map

Decreased volume for ambiance noise on darkwaters

Improved synchronisation of muzzle direction and bullet direction for other clients

**

[Fixes]

Fixed SSR setting not being set at the start of the game Fixed Player feet ik not detecting player blockers Fixed Upscalers with vegetations Fixed being able to join solo games friends have created Fixed nvgs being mismatched with screen resolution Fixed bleeding when the bullet does 0 damage Fixed weapon sway having different results depending on FPS Fixed prone for other clients Fixed delayed fire guns firing the bullet in the direction of your initial mouse click Fixed Glock 18C barrel animation bugs Fixed MCX Charging handle animation bug Fixed FFA PVP spawning players in line of sight of other players Fixed SVD missing upper reciever Fixed OGL Fixed suburb lighting Fixed Scope Lighting Fixed weapon being in animation lock state until you ads Fixed superkicks Fixed the rare aiming jitter when ads Fixed AI not responding to backup calls Fixed not returning to main menu after leaving or losing server connection Fixed being able to shoulder tap yourself Fixed stutter when aiming down an optic Fixed Shoulder tap animation Fixed being able to crouch or prone while riding a helicopter Fixed cases where the cursor was stuck on the main menu Fixed AOR 1 CUT G3 Top Fixed Helmet Scrim Fixed nvg activation bug when another player is dead Fixed the host dropping their weapon then teleporting away for other clients Fixed being able to kick while crouched or prone Fixed being able to hear AI pain sfx from infinite distance Fixed M4 Block 2 and RIS 2 materials Fixed numerous console errors Fixed shoulder tapping 'gluing' onto the player.

We hope you enjoy the update and were looking forward to your feedback!

  • Operator Dev Team
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения