V 1.1.0 UpDate
Enemy
New Enemies:
Martyred Followers Zhuxian Vanguard + Evil Spirit Now appears in levels 3-6 of Chapter 1
River Yao Outpost Enslaved Lobster Soldier + River Yao Scout Now appears as elite in level 1-2 of Chapter 2
Dog Sentinel Bloodthirsty Dog Yao + Lantern Yao Now appears as elite in level 1-2 of Chapter 2
Enemy Changes:
Zhuxian Beast Now appears as elite in level 1-2 of Chapter 1 HP and ATK power slightly reduced
Magic Bell This enemy is elite now
Zhuyin Envoy This enemy is elite now
Cards
Add 2 new Ao Yu's cards:
Thunder Snap( Copper ) [1Energy] Spell. Deal 4 damage. Gain 4 LightningSurge [1Energy] Spell. Deal 5 damage. Gain 5 LightningSurge
Wild Growth( Gold ) [3Energy] MAX Energy +1. Energy Recovery +1. Disperse [2Energy] MAX Energy +1. Energy Recovery +1. Disperse
Card Changes:
Mo San
Urgent Care Old: [1Energy] Heal 6/9 HP . Add 2 Pain to your Discard Pile. Disperse New: [1Energy] Heal 6/9 HP . Add 2 Pain to your hand. Disperse
Drain Blood Old: [1Energy] Disperse 1 card. Deal 6/8 damage to a target. Lifesteal. Disperse New: [1Energy] Disperse 1 card. Deal 8/10 damage to a target. Lifesteal. Disperse
Infernal Burst Old: [1Energy] Deal 6 damage. Deal 2/3 additional damage for each State card you Have New: [1Energy] Deal 6 damage. Deal 3/5 additional damage for each State card you Have
Hold the Line+ Old: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve New: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
Indulgence Old: Auto-play when Rage is 5. Deal 9/12 damage New: Auto-play when Rage is 5. Deal 11/15 damage
Meridian Reversal Old: [1Energy] Gain 4/5 Healing. Add 2 Possession to your Discard Pile. Disperse New: [1Energy] Gain 5/6 Healing. Add 2 Possession to your Discard Pile. Disperse
Remnant Shadow Old: [2/1Energy] Your next Attack Card will be played twice this turn New: [2/1Energy] Your next 2 Attack Cards will be played twice this turn
Bloodthirsty Old: [0Energy] Deal 16/21 damage. Add 2 Possession to your Discard Pile. New: [0Energy] Deal 12/17 damage. Add 2 Possession to your Discard Pile. Lifesteal
Execution Old: [1Energy] Deal 7/9 damage. Permanently increase its damage by 3 for each kill. Disperse New: [1Energy] Deal 11/14 damage. Permanently increase its damage by 3 for each kill. Disperse
Chuan
Thunderfire Old: [1Energy] Deal 7/10 damage. Apply 1/1 Fragile. Projectile:3 New: [2Energy] Deal 12/16 damage. Apply 2/3 Fragile. Projectile:3
Blast Bomb Old: [2Energy] Deal 16/20 damage to ALL enemies. Explode in Hand. Projectile:2 New: [2Energy] Deal 18/22 damage to ALL enemies. Explode in Hand. Projectile:2
Ready to Shoot Old: [1/1Energy] Apply 2/3 Aim. Load 1 Stone Bullet. ( +Reserve ) New: [1/0Energy] Apply 3/3 Aim. Load 1 Stone Bullet. Reserve
Panda Feeding+ Old: [1Energy] Disperse 1 card. Add 2 Poop Bomb+ to your hand New: [1Energy] Disperse 1 card. Add 3 Poop Bomb to your hand
Disassemble Old: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand, Disperse New: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand
Sticky Bomb Old: [1Energy] Apply 13/16 Sticky Bomb. Projectile:2 New: [1Energy] Apply 15/19 Sticky Bomb. Projectile:3
Firecracker Old: [1Energy] Deal 3 damage to a random enemy 4/5 times. Projectile:2 New: [2Energy] Deal 3 damage to a random enemy 6/8 times. Projectile:2
Scrap Charge Old: [1Energy] Deal 5/6 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile New: [0Energy] Deal 4/4 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
Prone Aim Old: [xEnergy] Apply X2/3 Aim New: [xEnergy] Apply X3/5 Aim
Mechanical Arm Old: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4. New: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4. Reserve
Emergency Food+ Old: [0Energy] Max Magazine -2.Add 3 Poop Bomb+ to your hand New: [0Energy] Max Magazine -2.Add 4 Poop Bomb to your hand
Desperation Counter Now the damage multiplier enjoys the bonus of Strength and Eyesight.
Gun Toss now has a new animation: the magazine will increase from 0 to 5, and then reload to 3
Azi
Calamity: Before acting, 50% chance to take damage from Calamity. No longer reduce the stacks after damage
Curse Puppet Old: [0Energy] Apply 10/13 Calamity. Disperse 1 card. Disperse New: [0Energy] Apply 8/11 Calamity. Disperse 1 card. Disperse
Disaster Befallen Old: [1Energy] Trigger the Calamity effect on the enemy in advance New: [1Energy] Trigger the Calamity effect on ALL enemies in advance
Enchantment Old: [1Energy] Sacrifice 1 Summon. Apply 18/24 Calamity to ALL enemies New: [1Energy] Sacrifice 1 Summon. Apply 14/20 Calamity to ALL enemies
Toxic Smoke Old: [2Energy] Deal 1 Damage and apply 9/12 Poison to ALL enemies. New: [2Energy] Gain 14/16 Armor. Apply 6/9 Poison to ALL enemies. Disperse Card type Change from [Attack] to [Skill]
Ao Yu
Tail Whip Old: [0Energy] Dragon Form. Deal 7/10 damage to ALL enemies New: [0Energy] Dragon Form. Deal 10/13 damage to ALL enemies
Tough Shell Old: [0Energy] Dragon Form. Gain 9/12 Armor. New: [0Energy] Dragon Form. Gain 11/15 Armor. Reserve
Charge Forward Old: [0Energy] Dragon Form. Deal 8/12 damage. Apply 2 Fragile. New: [0Energy] Dragon Form. Deal 5/7 damage. Apply 1 Fragile. Repeat twice
Help Me!+ Old: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand. Disperse New: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand
Lightning Plume Cloak Old: [2Energy] Spell. Gain 8/10 Armor and 4/5 LightningSurge New: [2Energy] Spell. Gain 10/13 Armor and 5/6 LightningSurge
Energy Garb Old: [1Energy] Spell. Deal 3/6 damage to ALL enemies. Gain 3 LightningSurge New: [1Energy] Spell. Deal 6 damage to ALL enemies. Release 1/2 LightningSurge for each enemy Change From [Copper] to [Silver]
Lightning Orb Old: [1Energy] Gain 4/5 LightningSurge and 2/1 Fragile. Snack New: [1Energy] Gain 5/6 LightningSurge and 1/0 Fragile. Snack
Claw Sharpen+ Old: [0Energy] Dragon Form. Gain 3 Sharp New: [0Energy] Dragon Form. Gain 5 Sharp
Pretend Pitiful Old: [1Energy] Can only be played if Stress is 0. Gain 9/11 Armor. Draw 2/3 cards New: [0Energy] Can only be played if Stress is 0. Gain 8/8 Armor. Draw 2/2 cards. Disperse
Pretend Pitiful Old: [1Energy] Pray 2/3 times. Then end your turn. Disperse New: [1Energy] Pray 2/3 times. Then end your turn
Dragon's Awakening Old: [0Energy] Draw 3 cards. Transform into Dragon. Disperse New: [0Energy] Draw 3 cards. At end of your turn, transform into Dragon. Disperse
Dragon's Deterrence Old: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card In your hand. Disperse New: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card you Have. Disperse
Dragon's Rampage Old: [3Energy] Deal 8/12 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse New: [3Energy] Deal 12/15 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
Dragon's Descent Old: [1Energy] Spell. Channel 3. Deal 24/30 damage to a random enemy. Disperse New: [1Energy] Spell. Charge 1. Deal 48/60 damage to a random enemy. Disperse
Sha Er
Return to Earth Old: [1Energy] Bury your hand. Gain 6/8 Armor for each card you Bury. Then end your turn New: [1Energy] Bury your hand. Gain 5/6 Armor for each card you Bury. Then end your turn
Cursed Arrow ( +0 to +18) DMG-2 each level
Inne Skills
Changes:
Observation Old: At the start of each combat, apply 1 Aim to ALL enemies. If against Yao-Guai General and King, apply 3 Aim. New:At the start of each combat, apply 2 Aim to ALL enemies. If against Yao-Guai General and King, apply 5 Aim.
Recycle Projectile now dissipate when their charges run out, and will now properly trigger the Recycle effect
Painful Curse Old: Whenever enemies' Calamity is triggered, apply 3 Fragile. New:Whenever enemies' Calamity is triggered, apply 2 Weak.
Hunting Old: You and your Summon deal 3 additional damage to this target. New:You and your Summon deal 4 additional damage to this target.
Claw Training Old: Every 25 Claw Strikes you play, permanently increase Claw Strikes damage by 1. New:Every 25 Claw Strikes you play, permanently gain 1 Sharp.
Weightlifting Old: Whenever you play a card costs 2 or more, gain 2 Strength. New:Whenever you play a card costs 2 or more, gain 1 Strength.
Elixir
Tonic Elixir Old: Whenever you play a card that costs 3, gain 1 Energy. New:Whenever you play a card that costs 3 or more, gain 1 Energy.
Bug fixes
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Fixed the problem caused by full item bar in the event Red Carp
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Fixed the settlement problem of static damage and group damage of Ao Yu
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Fixed the display problem caused by clicking decks and settings
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Fixed the problem that after playing Swords and Swords, playing Breaking the Shackles cannot be settled correctly
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Fixed the problem that the sound effect can still be heard when the sound effect volume is 0
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Fixed the problem that Mo San's Blood Veins will cause the display error of the out-of-combat action power recovery
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Fixed the stuck problem caused by changing cards
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Fixed the problem that the display of the advanced flower street is inconsistent with the actual effect
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Fixed the upgrade animation error of the advanced martial arts field
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Fixed the error that Xiaochuan can dodge the damage of the clay sculpture while causing the spirit body not to be obtained
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Fixed the problem that there is no clearance animation when killing the magic sword when Ao Yu transforms into a dragon
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Fixed the problem that achievements such as Lightly Equipped cannot be unlocked when clearing Chapter 4
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Fixed the error caused by pressing Esc when viewing the deck
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Fixed the problem that the hunting mark of A Zi Xin Fa is displayed incorrectly
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Fixed The problem of missing animation for throwing props
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Fixed the problem of missing sound effects for Ao Yu throwing snowballs
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Fixed the problem that the achievement Lightly Equipped could not be completed
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Fixed the problem that the Traditional Chinese version of the event Routang would freeze
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Fixed the description ambiguity in the English version of A Zi's Snake Fist
Other changes
The initial deck of the custom option At Ease has been changed to 10 times of enlightenment, and now you can't give up when enlightenment
Controller adaptation and optimization are still in progress Next we will update some interesting props, welcome to join our Discord:
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