版本更新 9月10日凌晨1点 新增丹药
Bug Fix
Fixed the issue that the description of the Training Field was wrong in the Advancement
Update
Add some new elixirs: Tonic Elixir Whenever you use a card that costs 3, gain 1 Action point Seer Elixir At the start of every battle, gain 2 Divine Power, which will be lost upon taking damage Fort Elixir Cards that will be available for picking after every battle will be increased by 1 Minor Recovery Elixir For every 7 cards used, recover 1 Action point Primordial Elixir Clone a card Triple Purification Elixir Upon gaining this, delete ALL Status card in your deck Qi-Breaking Elixir Upon taking fatal damage, instead of dying, you will instead heal back to 50% Max HP, can only be used once per game Spirit Void Elixir Enemies affected by Weakness will have their damage reduced to 40% instead of 25% Soul Breaker Elixir Enemies affected by Fragile will have receive 50% instead of 33% extra damage Rock Solid Elixir Gain 3 points of Armor at the end of every turn Blood Lotus Elixir Whenever you Disperse 1 card, gain 3 points of Armor Soul Fusion Elixir At the start of the battle, gain 1 stack of Spirit Body
Balance
Strike Hard Cost 1, deal 7→11 Damage, CD 1 turn. Stance Retain up to 6→7 Armor at the end of each turn. Hardened Whip Deal 5→3 damage and cause 3 stacks(new!) of Wound to all enemies every 3 turns. Harassment Active. 0 cost, Discard 1 card(new!), deals 3→5 damage to a random enemy unit. CD 1 turn. Bloodthirsty Sword 1→0 cost,Deal 21→16 damage. Put 2 Possession card into the Discard Pile. Urgent Response Restore 5→6 HP, add 2 Pain cards to the Discard Pile, Disperse Links of Five Deal 10→8 damage to all enemies 5 times. Cannot be played unless you have at least 5 kinds of Summon, Reserve(new!)
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