Early Access Update #3 - New powerups, lots of QoL improvements, and Roadmap!
Hi!
Today we bring a new update for the game that mainly brings lots of UI and quality of life improvements to the game, along with some balancing adjustments, a couple of bugfixes and two new power ups that can be found while playing.
New features:
- Two new power ups added: The Shield (provides invulnerability for some time) and the Piggy bank (attracts all coins on the stage plus additional ones).
Gameplay changes:
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Added secondary effects to some of the weaker trinkets.
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Lanyz: Added a small posion explosion on skill activation.
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Bhask: Improved passive stats a bit.
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Increased (again) difficulty of tier 3 stages.
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Improved Meteorite Blast (both base and evolution)
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Improved Blaze (both base and evolution)
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Improved Elven Bow (base only)
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Improved Daggers (both base and evolution)
Improvements:
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Improved level up screen behavior to avoid navigation problems and misclicks when using a controller.
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Health bar no longer has a minimum width, so it's not as misleading when you're really low on health.
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Added current/maximum health values to the pause screen.
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Challenges button is hidden in the level up screen when all challenges are unlocked.
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Added an arrow indicator to show the stage boss position when outside of the screen, or close to the borders.
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Added a tick to the character selection screen telling with which characters you've already passed the stage (will only work from this update onwards).
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Added an indicator on top of the character when a powerup effect is active, which also can help determining when it's about to end.
Bugfixes:
- Fixed Saul and Ker skills not increasing damage based on character level.
We also have prepared a Roadmap with our planning for future updates. Given the level of success we've managed to get so far, we've decided to increase a bit the expected time spent in Early Access to add new features and content:
Surely you'll have questions regarding some of these things, such as what "Ruin level" or "Charms" mean! We'll explain them a bit more in detail at a later point :).
Please note this Roadmap is just an estimation and can be subject to change. Also it's not exhaustive, and other minor features can be added at any point during development.
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