Early Access Update #12 - The Forsaken Glacier
Hi!
Today we're releasing a new update with plenty of content, the main points being a whole new area (The forsaken glacier), full with a new set of stages, challenges, ruin levels and unlocks, and a redone UI with much more character than the previous one.
There's also a chunk of gameplay improvements and equipment balance changes (sadly not all of those have been documented... sorry!), that make the game experience even more enjoyable, and also a few performance improvements so computers can better handle the sheer amount of enemies in the later stages :)
Changelog of the full list of changes:
New features:
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New area: Forsaken Glacier, including 3 new missions with its own enemies, bosses and challenges.
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2 New weapons and 8 new trinkets to unlock.
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Redone the UI of the whole game.
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Split world/stage selection in two screens so they're not as cramped.
Improvements:
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Improved performance when killing many enemies in the same frame (big explosions, skills, etc).
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Added small character descriptions to their information in some of the screens.
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Added an explosion effect when the boss is killed.
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Instead of a generic "Effect Power", upgrades that improve special effects power tell which effect is enhanced (for example poison damage or freeze duration).
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Level geometry is now merged for increased rendering performance.
Gameplay changes:
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Chests that are left too far away can be repositioned at a closer distance.
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Increased speed of Turbo mode from +20% to +40%. After increasing the base game speed in a previous update, turbo mode was a bit too similar paced to the standard mode, so we increased its speed a bit more.
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Damage multiplier now affects Poison and Burn effects.
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Fire rate upgrades now slightly affects burst rate of weapons (for example Magic Staff when you have several projectiles).
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Increased fire rate of Silvan Shell.
Bugfixes:
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Fixed wrong time for the character line in the results screen.
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Crossbow: Fixed projectile not seeing when Shader Quality is set to Low.
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Fixed enemy bodies keeping their inertia when killed by status effects.
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Fixed dynamite barrels flickering when spawned inside a level collision.
For this month of February, we plan on adding many gameplay features, a new character and more character variants, as planned in the roadmap:
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