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Early Access Update #16 - Endless Stages, Achievements, Trading Cards & more!

Hi!

Today we're releasing a new update adding two of the most requested features: Endless Stages and Achievements, as well as a bunch of new items to unlock and other features and quality of life improvements.

New features:

  • Added Endless Stages: New stages with no final boss and no set limit, with enemies that grow stronger over time!

  • Added a total of 167 Steam Achievements, tied to challenges. Achievements will unlock retroactively for previously completed challenges.

  • Added Steam Trading Cards

  • 2 New unlockable characters.

  • 2 New unlockable trinkets.

  • 4 New unlockable weapons.

  • Added Czech language.

Improvements:

  • Limited the amount of "Immune" messages when hitting invulnerable enemies to avoid screen clutter.

  • Made more clear the money earned from completion and challenge rewards in the post-mission screen.

  • You can now apply some filters to challenges.

  • Weapons that can be evolved with the current elements, and charms that can be boosted, will show a "Recommended" text in the Level Up / Charm selection screens.

  • Added a small delay where input is ignored in the Charm selection screen.This is already done in the Level Up screen, but the Charm selection one didn't have it yet.

  • Implemented pooling of several game items (bullets, enemies, FX...). Should improve CPU performance, with a minor increase in memory usage. While we've tested this thoroughly, some unexpected behavior may have slipped. If you find anything that doesn't feel right, please report it!

  • Some UI changes for better Steam Deck compatibility.

Gameplay changes:

  • Increased damage to petrified enemies by 40%.

  • Chests may give now enhancements when no upgrades are available, depending on Luck.

  • Decreased XP requirements on level 25 and onwards. A previous update added an increase in XP requirement for high levels. While we believe it was a good change, it was a bit stronger than intended, so we've toned it down.

  • Crossbow and its evolution no longer uses projectile Speed upgrades.The evolution effects were actually worse with upgraded speed, because the bullet would split outside of the screen.

Bugfixes:

  • Fixed Extra Lives trinket not showing the actual amount in some languages.

  • Fixed +Health Charms losing the extra health after an equipment change (for example evolving a weapon).

  • Fixed Spawn animation of some of the Graveyard spawners.

  • Fixed Worms shooting despite being frozen or petrified.

Читать в Steam ↗

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