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FUMES Demo UPDATE v0.07 + Demo REVIEWS are open!

New demo update is here, it contains a total rework of intro **Industrius **boss fight and some general gameplay additions and improvements.

Also, we just activated **reviews **on our demo page, so feel free to add a review to support the development!

Industrius intro boss fight was redesigned

Based on your **feedback ** we adjusted this part of the game. Keep in mind that this is still something that we are actively working on, so it will keep evolving.

1 / 1 · 100%

Bavarius boss fight overhaul

1 / 1 · 100%
1 / 1 · 100%
  • Separate parts like towers and tanks that can be destroyed to gain advantage.

  • A brand new, special artillery area attack.

  • Driving tweaks for better manoeuvrability.

Free roaming harvesters - they are driving around and collecting fumes from the air

1 / 1 · 100%

Cutscenes got a CRT monitor curvature effect

1 / 1 · 100%

We re-added more destructible props

1 / 1 · 100%

Cargo free roamers got some interactions

1 / 1 · 100%

Other cargo related changes:

  • Reduced possibility of cargo packages creating their own space program.

  • Cargo straps durability tweaks.

  • Free roamers cargo picking notifying player fix.

  • Cargo modules lower LODs popping fix.

Convoy activities got multiple improvements

  • Difficulty and duration adjustments.

  • Better indication of transporter position in Convoy Defense.

  • Fixed enemies getting randomly poked in Convoy Defense.

  • Convoy activites fail state distance shortened.

Balancing and other gameplay changes

  • Some car names were changed.

  • Loot dropping rebalance.

  • Small cars durability upgrading buff.

  • Anomaly damage values tweaks.

  • Vines damage buff.

  • Endgame activities rebalance and tweaks.

  • Granting some cargo and cub skins when starting new game.

  • Tweaks of stats calculation when upgrading parts.

UI and car editor changes

  • Parts upgrading UI improvements.

  • Enemy shouts menu overlap fix.

  • Boss shouts color fix.

  • Audio settings position fix.

  • Various honk interaction fixes.

  • Health bar target filtering improvements.

  • Incorrect enemy health bar switching fix.

  • Loot showcase skipping fixes.

  • Gear shifting controls remapping fixed.

  • Trigger controls resetting on death fix.

  • Various parts lists fixes.

  • Better handling of non-standard screen resolutions.

Other tweaks and fixes

  • Mud trails distance increase from 250 meters to 350 meters.

  • Weird mud trails edges fix.

  • Polon intro suspension changed to 4x4.

  • Fumes forming cutscene wreck fix.

  • Enabled more collision sound effects.

  • Enemies obstacles avoidance improvements.

  • Random license plates generation improvements.

  • Save game stability improvements.

And as always - thank you for your overwhelming support and feedback!

FUMES team

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