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Galaxy Life

Hey chiefs,

The Gold event has started once more! Collect as much gold as you can to trade it in for powerful rewards. Gold can be obtained through Attacking and Helping friends. During the event the cooldowns for Engine's have been decreased to 0 and Binding Materials from 12h to 8h. The event will last until the 10th of October. This update also contains a lot of QoL features and fixes with a changelog below.

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**Performance **

  • Improved performance on crowded planets, the game should now feel better even with high amount of walls.

  • Improved performance in the galaxy, no more game freeze when dragging around.

  • Opening/navigating the inventory and alliance panels should now feel much smoother than before.

Features / QOL

**Inventory & Crafting **

  • Added bulk crafting, you can now craft up to 250 items at once for crafting/collection recipes.

**Helping Friends **

  • Added the ability to perform all available friend helps with a single click, prioritizing buildings currently being built or upgraded.

  • Friend bunker capacity is now shown in its tooltip while visiting friends, making it easier to see whether you can send them units.

  • Removed the "Friends Helped" popup after using all 5 daily friend helps.

**Battles **

  • Unit levels are now shown in warp gates, bunkers and in the deployment bar during battles.

  • When spying/attacking a player, the experience bar now properly match the coins/resources bars and represents the remaining lootable experience.

**Misc **

  • Added confirmation popups when cancelling laboratory upgrades/unlocks and when purchasing shipyard slots.

  • Added an option to toggle the crafting confirmation popup before going to a battle, available in Customize -> Crafting Reminder

  • Many common panels can now be closed with ESC, please note that this currently doesn't work in fullscreen or in browsers that capture the ESC key.

  • Updated the workers tooltip with more detailed information about what your workers are currently building or upgrading.

  • Refreshed the laboratory panel, unlocking and upgrading tasks will now both be displayed when running at the same time.

  • Refreshed the "Test Your Defenses" panels with warp gate capacity information and a more detailed result screen showing deployed units and used special attacks.

  • Small UI improvements in some panels.

**Behavior Changes **

  • The galaxy no longer displays the exact number of planets in a star unless it is completely empty or full.

  • Tactical view is now disabled when your own planet is under attack, including happening waves and when testing your defenses.

**Bug Fixes **

  • Fixed boulder and missile rain sound timing.

  • Fixed an issue allowing nukes to deal more damages to starshields than they should.

  • Fixed an issue when trying to upgrade multiple selected walls.

  • Fixed self-attacks incorrectly counting toward mission progress.

  • Fixed various issues in the base builder.

  • Fixed trained units not immediately entering warp gates after enough capacity became available.

  • Fixed a rare issue where pending transactions could be applied multiple times visually.

  • Fixed the alliance council tooltip appearing below the cursor.

  • Fixed an an issue with The Mole causing it to remain underground until its target was destroyed.

  • Fixed planetary shield being removed as soon as you started looking for a rival battle.

  • Fixed a rare issue causing planetary shield to not appear correctly after being used from the inventory.

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