Nightingale: Unreal 5.4 Update
Nightingale: Unreal 5.4 Update
Today we've put out a new update that upgrades Nightingale to Unreal 5.4, as well as bug and quality of life fixes.
Highlights
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Engine Upgrade: Updated to Unreal Engine 5.4.
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Character Customization: Improved the appearance of lipstick; you may need to re-edit lipstick in the character creator.
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Gameplay Mechanics:
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Reduced stealth attribute on gear for better balance with other attributes.
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Removed structural support requirements, allowing objects to float when building.
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Campfires and other fueled structures now turn off automatically after crafting is complete.
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Gamepad Updates:
- Improved gamepad for the Map, Guidebook, Estate Cairn and Automation screens.
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Visual Updates:
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Unique models added for Spyrus Mushrooms.
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Hero creatures' appearances now match clothing customization.
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Building and Crafting:
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Copy, move, and remove functionalities added to Build Advanced Mode.
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Reduced time and effort required to craft T2 and T3 crafting benches.
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Bug Fixes
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UI and Menus:
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Player map markers now display on top of other markers.
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Fixed the augments screen in Build Mode being completely blank.
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Various fixes to the Party menu not functioning correctly.
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Chat window now opens properly when activated during fade-out.
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Minor cards on Realmic Transmuter now display tooltips on hover.
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Container permission buttons now correctly highlight after changes.
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Logging out and returning with an item in the crafting queue no longer displays a negative timer.
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"Move Estate Center" button now remains active after closing and reopening the cairn menu.
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Gameplay and Mechanics:
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Players no longer get stuck on the loading screen when playing Boss Rush.
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Fixed issues with fueling campfires and crafting timers for better reliability.
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Players no longer slide on the ground while in deep water.
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Grenades no longer cause net corrections when knocking players back.
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NPCs no longer get stuck or stop moving after teleporting to an automation station.
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NPCs no longer rest in incomplete beds.
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Fixed launcher and rifles reloading incorrectly.
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Fixes for crosshairs being off-center.
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Oats are now properly growable; existing “Fibre (Oats)” in inventories will convert to oats if planted.
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Memory puzzles reset faster.
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Stairs now block rain.
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Pumpkin speed stat now applies correctly to crafted food.
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NPC Behaviors:
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NPCs recruited in one player's realm by another player are now not visible until the recruiting player logs back in.
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NPCs should no longer walk away during dialogue.
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Fixed an issue where NPCs did not always work within their assigned stations initially.
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Wood used as fuel will not alter its tier or type if placed there by NPCs
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