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Nightingale: Unreal 5.4 Update

Nightingale: Unreal 5.4 Update

Today we've put out a new update that upgrades Nightingale to Unreal 5.4, as well as bug and quality of life fixes. 

Highlights

  • Engine Upgrade: Updated to Unreal Engine 5.4.

  • Character Customization: Improved the appearance of lipstick; you may need to re-edit lipstick in the character creator.

  • Gameplay Mechanics:

    • Reduced stealth attribute on gear for better balance with other attributes.

    • Removed structural support requirements, allowing objects to float when building.

    • Campfires and other fueled structures now turn off automatically after crafting is complete.

  • Gamepad Updates:

    • Improved gamepad for the Map, Guidebook, Estate Cairn and Automation screens.
  • Visual Updates:

    • Unique models added for Spyrus Mushrooms.

    • Hero creatures' appearances now match clothing customization.

  • Building and Crafting:

    • Copy, move, and remove functionalities added to Build Advanced Mode.

    •  Reduced time and effort required to craft T2 and T3 crafting benches.

Bug Fixes

  • UI and Menus:

    • Player map markers now display on top of other markers.

    • Fixed the augments screen in Build Mode being completely blank.

    • Various fixes to the Party menu not functioning correctly.

    • Chat window now opens properly when activated during fade-out.

    • Minor cards on Realmic Transmuter now display tooltips on hover.

    • Container permission buttons now correctly highlight after changes.

    • Logging out and returning with an item in the crafting queue no longer displays a negative timer.

    • "Move Estate Center" button now remains active after closing and reopening the cairn menu.

  • Gameplay and Mechanics:

    • Players no longer get stuck on the loading screen when playing Boss Rush.

    • Fixed issues with fueling campfires and crafting timers for better reliability.

    • Players no longer slide on the ground while in deep water.

    • Grenades no longer cause net corrections when knocking players back.

    • NPCs no longer get stuck or stop moving after teleporting to an automation station.

    • NPCs no longer rest in incomplete beds.

    • Fixed launcher and rifles reloading incorrectly.

    • Fixes for crosshairs being off-center.

    • Oats are now properly growable; existing “Fibre (Oats)” in inventories will convert to oats if planted.

    • Memory puzzles reset faster.

    • Stairs now block rain.

    • Pumpkin speed stat now applies correctly to crafted food.

  • NPC Behaviors:

    • NPCs recruited in one player's realm by another player are now not visible until the recruiting player logs back in.

    • NPCs should no longer walk away during dialogue.

    • Fixed an issue where NPCs did not always work within their assigned stations initially.

    • Wood used as fuel will not alter its tier or type if placed there by NPCs

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