Demo Version 0.7 Released!
Welcome back for more patch notes!
This release brings a range of bug fixes and compatibility updates, largely thanks to the many players who found bugs and reported them in our Discord server. As a reminder, most reported bugs get fixed within a day or two -- so if you find a bug, please report it!
Features added
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All failures to initialise the custom engine now show an appropriate error message on startup
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The custom engine now supports more output formats on Windows (i.e. works with more software/hardware)
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The custom engine now runs on older versions of Linux (with glibc >= 2.15)
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The fallback engine now begins playing audio sooner at the beginning of stages
Bugs fixed
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Letter keys (e.g. WASD) are now handled properly in the fallback engine
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The custom engine no longer crashes on Windows if certain speakers/headphones are disconnected
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The fallback engine no longer stops playing music under some circumstances when settings are changed
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The fallback engine now automatically corrects music desync near the beginning of stages
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The safety catch that puts players on the fallback engine no longer applies on the generic error screen
Internal changes
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Custom levels now load properly on Linux
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Finishing a custom level will now place you back on the menu with the option to replay it
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The Flipper Snapper character switch event now has a toggle to apply immediately
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There is now an event to clear Flipper Snapper's ball popped state
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The option to hide the lyrics in Meet & Tweet now actually hides the lyrics
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The ambient ocean sound now only plays in custom levels that exclusively use Flipper Snapper
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Custom event properties now use more human-readable key names
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Custom levels no longer briefly flash the wrong minigame on startup
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Pressing buttons within a small window at the beginning of a custom level no longer breaks input
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The included custom file containing all Bits & Bops events now specifies a BPM for applications that require it
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All included custom files specify an empty properties object for applications that require it
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The custom level parser now supports newer versions of the file format
As always, you can discuss the latest changes in our Discord server. See you there!
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