PC Patch Notes v1.0.1
Exploring the Abyss has come with many revelations, including some changes and fixes for you all!
PC Patch Notes:
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Added ‘Enable Cinematic Black’ to the ‘Video Settings' menu, to fix the OLED user experience.
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Fixed a bug where different Crouch, Jump and Dash keybindings would reset if you quit to the menu then resumed gameplay.
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Fixed motion blur settings so that when enabled, the effect is correctly applied.
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Fixed a stability issue on lower specification machines, whilst using DLSS.
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Fixed a collision issue in the geometry of Greymont City, where the player could fall out of the world.
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Fixed an issue with the statistics tracker for the second health upgrade chest in Weeping Meadows, after the Disconnected Village.
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Fixed an issue with the statistics tracker for a mislabeled Drift Crystal at the start of the Drift Mines.
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Re-added collision back onto the Drift platform that partially lacks collision, in the Drift Mines.
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Fixed an issue where a group of enemies failed to spawn in on the third part of a button puzzle in Weeping Meadows.
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Fixed a black screen issue in the Hanging Towers, specifically when using the traversal skip whilst “Reduce Camera Motion” is enabled.
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Removed a duplicate Goliath Codex lore entry from the Goliath ability chest, when it’s already a codex pick-up earlier in the level.
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Fixed a soft lock in Ruined Field, which occurred when completing the puzzle in a certain order.
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Removed a static SFX that played when collecting a Codex lore entry.
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Added some collision to prevent the user getting stuck in the Drift Pump level geometry, after collecting the Drift Surge ability.
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Added some collision in the Warden’s Drop area to prevent the user walking out of the level on a train, and into an unforgiving void darkness.
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Added some collision in Hanging Towers between two walls, to prevent the user from getting stuck and sandwiched.
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Fixed a rogue floating barricade in Hanging Towers.
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Fixed an issue where if the player tries hard enough, they can get stuck inside a very small cage in a skeleton’s living quarters.
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Damage Level and Timer Adjust options now reset to the correct default values for the current difficulty level if “Restore Defaults” button is selected in Story Mode or Scout Mode
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Fixed a blocking issue where the Eye of Warden enemy didn’t spawn in if you ran past the Top of Pillar without killing enemies.
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Fixed an issue on controllers where you couldn’t proceed through single-option conversations if a direction was pressed.
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Fixed DLAA so that it functions correctly.
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Custom resolutions now work correctly when DLSS and FSR are turned off.
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Steam Deck and PC now use different screen resolution settings to avoid overwriting when using Steam Cloud
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Fixed spelling mistake in “ENTRY #2891 - ESSENCE” Codex lore entry.
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