Update version 2.1.1.5 (refactored A.I.)
- NEW ZOMBIE AI:
. Zombie Pathfinding code has been rewritten from scratch, and the rest of the zombie's code has been majorly redone.
Advatanges of the new AI: . Less prone to bugs, and easier to work with. . Will better adapt to future additions, like base building, for example. . Better optimized, by taking advantage of multi-core processors. (has room for further optimizations)
Some changes in zombie behaviour: . Regular zombies will jump off higher floors of the factory building to get outside, instead of going all the way down to the ground floor first.
. Zombies will move around furniture instead of trying to break it. . Zombies destroy doors faster. . Zombie queen now knows how to fly around buildings. . Zombie queen will try to avoid getting cheesed when the player stays in the last floor stairs.
- OTHER SMALL CHANGES:
. Changed how brazier's fire effects work, in hopes of reducing crashes on lower end PCs.
. Ammo benches and braziers start appearing on the map screen just by seeing their icons when close to them, without having to interact with them.
- OTHER BUG FIXES:
. Fixed bug when player leaves an online match while being chased by wave zombie. . Fixed zombies spawning inside factory stairs. . Fixed some broken hit boxes on some of the Police Department furniture. . Fixed game not deleting ragdolls when leaving the match. . Fixed wave zombies trying to chase dead players.
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