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Friday patch: Major Optimizations and Minor Delights

Hi. Here's a Friday patch:

  1. Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look very similar, but please let me know if you encounter any lighting bugs.

  2. Major optimization pass targeting various particle systems. This should improve performance during combat/scenes involving many characters, and also will generally improve performance on the Pan-American Exposition level.

  3. Reduced light/reflection leaking in the Exposition and Railroad Station levels.

  4. Fixed up the cops in the Good Violence exhibition.

  5. Changed animations on locked seals to cull less aggressively.

  6. Removed two words somewhere.

Thanks for reading and for playing. It's great that we can all have a good time together.

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