Update Notes - Midland Main Line, Linke Rhinestrecke, BRO and More! - 7th June
Good morning everyone,
Today we have a mighty list of changes that will be coming for Midland Main Line, Linke Rheinstrecke, Breme-Oldenburg, Peak Forest, as well as additional changes to Isle of Wight: Ryde-Shanklin, West Cornwall Local, Arosalinie, Luzern-Sursee, Main-Spessart Bahn and the 1938 Tube Stock!
Headliners
Midland Main line *Full host of improvements, including an environment and scenery sweep, adjusting clipping objects and collisions, new timetabled freight services (listed below) and a range of various gameplay fixes. *
-
Added 89 HST services, particularly between Derby <-> Leicester
-
Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
-
Added ROG service from Derby -> Leicester dragging the Blue Class 375.
-
Re-enabled ROG and Class 375 Blue service
-
Re-enabled Toton HL -> Leicester Aggregate freight service
-
Updated Class 66 railtour to use SEH Class 66 instead of RHTT
-
Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.
Linke Rheinstrecke
-
BR 103 window wipers will now behave correctly
-
Vehicles will now correctly stop at level crossings.
-
Added OHLE in the ‘Cold Steel’ BR 110 scenario
-
Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
Full Changelog
Core
-
[XSS] Removed large black objects appearing in the sky – Aliens don’t invade TSW until 2177
-
[X1X/XSS/XSX] Xbox memory improvements (Saving ~112MB)
Midland Main Line Timetable
-
Added 89 HST services, particularly between Derby <-> Leicester
-
Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
-
Added ROG service from Derby -> Leicester dragging the Blue Class 387.
-
Re-enabled ROG and Class 375 Blue service
-
Re-enabled Toton HL-> Leicester Aggregate freight service
-
Updated Class 66 railtour to use SEH Class 66 instead of RHTT
Improvements
-
Added Derby Arena football stadium
-
Added 3 new buildings on the platforms at Derby station, and updated many others.
-
Added Barriers at Derby station
-
Changed bridge supports at Derby station
-
Adjusted lighting around Derby station
-
Updated scenery around Loughborough station based on community feedback.
-
Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
-
Snow will no longer build up underneath Nottingham Bridge
-
Updated East Midlands parkway with signage and display boards to the platforms to better match references, and added weathering on platforms.
-
Updated Derby side building with doors, windows and arches, and weathering effects.
-
Removed floating benches at Derby station
-
Derby station building should no longer be floating
-
Fixed light leaking in through underpass roof from the platform above
-
Fixed Beeston station stair textures
-
Added AWS magnet on the line from Derby -> Spondon
-
Added a new bridge around Leicester
-
Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
-
Fitted incandescent bulbs to signal just north of Leicester station
-
Player should now be able to climb onto platforms at East Midlands Parkway and Leicester station.
-
Moved Lamp post at Spondon so a car stop could be attached to it
-
Fixed rain passing through the canopies at Derby station.
-
Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
-
Fixed trees appearing too close to the track
-
Added more car variation in car parks around Derby
-
Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
-
Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.
-
The model for Derby Roundhouse by Derby station has been replaced with new models and textures.
-
Derby Roundhouse replaced by Derby station with new models and textures.
-
NPCs will now spawn at East Midlands Parkway
-
Lamps no longer clipping into the wall at Derby station
-
Added missing track point blades coming out of the tunnel before East Midlands Parkway
-
Adjusted platform height at Syston station
-
Fixed hedge materials displaying incorrectly
-
Fixed holes in the scenery at Derby station - Talk about mind the gap!
-
Fixed a gap in Leicester footbridge.
-
Activated AWS ramp for signal just north of Beeston station.
-
Passengers will no longer get stuck in the ground before boarding a train at Loughborough
-
Fixed a crash starting the ‘Set Pieces’ scenario.
-
Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
-
Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
-
Rain/snow should no longer clip ends of Redhill tunnel
-
Fixed posters clipping into fences at East Midlands Parkway
-
Fixed flowerpots attachment to fences at Long Eaton station
-
Shelters at East Midlands Parkway will no longer change size when moving away.
-
Removed snow build-up appearing on platform 1 at East Midlands Parkway
-
Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
-
Fixed issues with passengers getting stuck or floating at Nottingham station
-
Renamed text above lounge on platform 7 at Derby to read “EMT Lounge”
-
Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
-
Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
-
Fixed Nottingham station platform number signage with correct numbers
-
Redesigned Sawley level crossing to be more natural, added angled crossing plate
-
Removed short 90mph section when leaving Nottingham station
Additional
-
Fixed various collision errors and clipping across all stations and along the route.
-
Fixed various camera clipping issues – players can no longer fly through iconic buildings.
-
Corrected various spelling errors
Class 158
-
Door panel buttons should function as expected.
-
Passengers no longer stand in the vestibules and block the player
-
Fixed an issue causing to guard panel local door to not work as expected in the Open position
-
Added two help tips that show the player how to open doors using shortcuts.
-
Fixed areas where the model and textures were low resolutions
-
Various changes to emergency brake physics and logic
-
Reduced amount of sliding and slipping in conditions with bad adhesion
-
Removed “ripple” visual effect on front window texture
-
Fixed issues with lighting in the passenger compartments
-
Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
-
Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
-
Cab Dial needles can now be seen at night with cab lights off
-
Disabled Sander and Uncouple button lights from illuminating
-
Add DSD pedal animation and sounds
-
Orange swooping line on the exterior of the 158 shall now end with a sharp point, base don community feedback and reference images.
-
Ensured climb up options for all doors
-
Fixed texture seam alongside the side of the reverser handle
-
In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
-
Changed wiper mode speeds for different slow and fast settings.
-
Raised driver view point by 5cm
-
Window wipers now properly clear rain/snow.
-
Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
-
Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
-
Added Glass Breaking to the Vigilance Isolation, and Traction Isolation switches, also changed the switches to be toggleable.
-
Allowed gangway door to be opened from opposite cab of two coupled units.
-
Added a set to set the Reverser to “Off” in the tutorial.
-
Added animations and a toggle to Clipboard light switch.
-
Prevented players form being able to click the front coupler in external views.
-
Implemented Fault Lamp Test - When button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
-
Additional various fixes and improvements to the BR 158-2
-
Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
-
Corrected coupler button logic (to establish jumper cable connection the "Couple" button has to be pressed with reverser in Neutral)
-
Taillights are now correctly red.
-
Removed ability to interact with the second man’s seat window through the front cab door
-
Fixed AI trains so they can couple without issue
-
Train should work as expected when taking over from the AI after being previously coupled
-
Ensured that all guard panel buttons are clickable, and that buzzer has audio.
-
Starting engine with "Aux lights" extinguished will not trip Alternator Excitation
-
Ensured local control only shuts off the local engine and the engine can be restarted by pressing Engine Start
-
Fixed issue preventing sanding to never be applied on rear coach
-
Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
-
Adjusted platform height at Syston station
-
Various fixes to audio
Class 43 HST
-
Fixed DRA and AWS isolate switches being reversed in operation
-
Passengers will correctly board and disembark, and will not go through staff/guard doors.
-
HST cars should be in the correct order
-
Fixed an issue preventing players to interact with the gangway doors
-
Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
-
Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
-
Fixed issues with shadows casting behind decals on Mk3 coaches
-
[PS4][XB1] Fixed text appearing blurry and illegible on decals
-
You can now sit in passenger seats once again
-
Fixed ‘Not Quite Awake’ scenario to now start with the HST's reverser facing "Forward"
-
Fixed issue where doors appeared open after closing them from a distance
-
Fixed gangway doors to correctly display “Open/Closed”
Linke Rheinstrecke Gameplay
-
Chapter 8: Alternating Current will now have a BR 110 loco at one end (Service RE3444)
-
Fixed multiple red signals outside of Koblenz station that were preventing progress in services and Journey mode.
-
Fixed Signal sequencing at Mainz station
-
BR 103 window wipers will now behave correctly
-
Vehicles will now correctly stop at level crossings.
-
SIFA on BR110 is now audible on outside camera
-
Headlights on n-Wagens will now correctly illuminate surroundings.
-
Improvements to DB Shimmns-u 708 and DB Tadgs 959 physics and brakes, ensuring trains are capable of departing and can stop within a reasonable distance.
Route Art
-
Added OHLE in the ‘Cold Steel’ BR 110 scenario
-
Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
-
Improved snow-build up appearing across the landscape and not over roads.
-
Fixed position of platform end signal box at Koblenz station.
-
Fixed missing collision to various fences across the route
-
Fixed area where grass texture cut through a main road.
-
Fixed signs clipping in station at Boppard Bad Salzig
-
[PS5] Fixed an issue that caused many areas of the environment to have a chequered texture.
UI & Menus
-
Added missing full stop to the “St. Goar” station name
-
Fixed blank options from appearing in Scenario Planner
-
Fixes to subtitled text in the 'Bnrdzf 463 n-Wagen Introduction' Training Module.
-
Fixed incorrectly localised PIS on the side of IC coaches.
*Note: physics improvements to the BR 103 will come at a later date. * Bremen-Oldenburg
-
Improvements to Brake Pipe phyiscs on the Tadgs 959, Habbiins and Laaers
-
Voiceover and Subtitles will now correctly match in the BR 110 Training Module for French and German languages.
-
Fixed subtitle error in BR 463 Tutorial
-
Fixed ‘Load passengers’ objective to be completable in the BR110 Introduction
-
Fixes to the BR 103 Introduction when operating the door via D-pad or Analog Focus
-
Added missing speed reduction on approach to Bremen Neustadt
-
Mastery Tile will correctly show as available once the player has earned it.
-
Vorsignals will behave correctly on SH1 and HP2
BR 110
-
Improvements to the BR 110 passenger doors functionality.
-
Fixed BR110 SIFA audio not being played outside when activated from the menu
-
Window wipers will work as expected
-
Corrected intensity of headlights for the BR110 and n-Wagens
BR Press 155
-
Adjusted Tap Changer notch up/down time according to real world data
-
Tuned brakeforce, pressure and general brake physics to be more prototypical
BR 425
- Fixed throttle movement lag on BR 425
BR 463
- Improvements to the interior model in the cab.
Peak Forest LMS 4F
- Turned down the volume of the safety valve to match 8F and Jubilee
Isle Of Wight: Ryde-Shanklin Class 483
-
Added emergency brake that can be toggled with backspace ‘-‘.
-
Animated guard panel buttons and increased button size to make them easier to click
-
Speedometer should correctly match the speed shown on the HUD.
-
Train will correctly load passengers after saving and reloading from the menu
-
Fixed HUD display swapping Brake Cylinder and Main Res
-
Headlights should function correctly on AI services
-
Driver seat is folded down by default when starting a service.
-
Reduced hitbox of gangway door to prevent it getting in the way.
-
Added collisions to passenger seats to prevent walking through them.
-
You can no longer flip up the driver’s seat while sat in it.
-
Sliding shoes will now properly contact the third rail.
-
Removed guard panel cameras.
-
Adjusted internal weather sounds.
-
Reduced volume of door warning audio.
-
Implemented guard buzzer audio.
-
Improved footstep audio
-
Fixed entrance and exit animations when climbing aboard.
-
Fixed animations for the guard's door open and close buttons.
West Cornwall Local
-
Removed chance for player to escape the world at St Austell Station (no fourth-wall breaking here!)
-
Updated footstep audio at St Erth station
-
Updated draw distance for tunnel and crossing at Truro station – passengers should also no longer clip onto the road as much
Class 150
-
Adjusted fuel position on Class 150
-
Added wheel sparking effect, plus water and snow kick-up effects
-
Increased revs when starting train in Notch 3, dropping down when torque converter is filled – this is mainly an audio improvement
Class 37/5
- Class 37/5 headlights will now correctly illuminate surroundings.
Main-Spessart Bahn BR 204
-
Fixed ‘Release Brake’ objective in training module, allowing it to be completed.
-
Added Walkie-talkie model to front of cab which is used to contact signaller.
-
Added fuel caps and refueling setup.
-
Increased strength of headlights, and also warmed the colour slightly.
-
Manual wipers will now correctly clear rain & snow on windows.
-
Removed duplicated BR 204 in the service listing.
-
Two 204s now couple closer together.
-
Throttle power notches 4,5 and 6 will now do something (notches 1,2 and 3 power reduced)
-
Fixed Full-service brake to correctly display.
-
Fixed HUD brake% to match the output shown on the level.
-
PZB should now appear on the HUD as well as the dashboard lights.
-
Changed SIFA warning from bleep to “Sifa, Sifa” audio.
-
Adjustments to cab audio, including PZB beeper volume.
-
Reduced sensitivity of reverser control.
-
Various adjustments to brake physics.
-
Added Rail Driver support.
Arosaline
- Added Resume Last Played image.
GE 4/4
-
Updated running audio, flange audio, and whistle audio – also, whistle/horn volume will now correctly decrease as the camera moves away
-
Improved wiper audio panning, and fixed external audio for wipers
-
Fixed snow effect artefacts on the front window
-
Fixed clock in cab 2 to no longer be blank
-
Improvement to headlights
-
Improved animation of Master Key turning
-
Added wheel sparking effects, and water and snow kick-up
Luzern-Sursee RABe 523
- Rounded timetable to nearest minute
1938 Tube Stock
-
Improved running audio when coasting
-
Tweaked audio for battery, running, and traction motor
-
Headlights should now always turn on
-
AI drivers should now be sat in their seats (time to rest those sore feet!)
-
AI trains should now have passenger lights on, with lighting adjusted in AI trains
-
Passengers should now correctly sit down, without piling on top of each other
-
Fixed animations for guard panel buttons, with a second button added to open doors
-
Guard buzzer functionality added
-
Increase of cab light brightness and headlight brightness
-
Added wheel spark effects
-
Improved handbrake animation
-
Doors can no longer be opened whilst the train is in motion
-
Wiper buttons should now be operational with the gamepad
-
Driving across gaps in third rail should no longer result in you losing power
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.