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Planet S - State of the game #7

Hey everyone!

Welcome back to this months State of the Game. This time we want to give you an update on our roadmap as well as what the next big update is going to be. But first we wanted to say thank you to everyone who tried out the Military Update! There are still some bugs (mostly in multiplayer) that we are working on fixing at the moment but overall we are happy with the launch and state after 0.4.1 which addressed many of the most common problems.

Roadmap:

Here is a look at the updated roadmap:

1 / 1 · 100%

As you can see the next big update will be the "High Tech Update". It will bring the final Tier 4 citizens and with it a bunch of new buildings, items and production chains. On top of that it will also add large spaceships both for transport and combat and a couple more "bigger" features which we will go into in the next StoG.

Current state:

QoL and Bug fixes from last SotG:

We have shipped a couple of QoL features since last SotG:

  • Markers to help identify the poles of the planet you are on - Shipped with 0.4.0

  • Spaceships that are constructed by the spaceship yard no longer spawn in each other - Shipped with 0.4.0

Big TODOs:

  • New text system - Currently in the works.

  • Rework and upgrade of the Tutorial system - Coming in one of next few updates (0.4.X)

  • Limited resources mode - Coming soon

  • Terraforming - We are trying to add this with the High Tech Update

  • Modding support (No ETA for that yet)

  • (Multiple star systems) - Maybe after Early Access

Quality of life:

Here is a list of QoL changes that are in the works or on our TODO list:

  • Ability to click hold and drag a building to a different location to make moving a building easier

  • Proportional planet camera zoom distance based on FOV setting (Especially higher soom distances for lower FOVs)

  • Updated the behaviour of trade routes so that they load and unload the specified amount of items instead of loading up to that amount

Bugs:

  • There is still a crash that can happen after loading a savegame after a desync occured during a fight

  • There are still a couple types of desyncs that can happen and we are continuing to investigate and fixing those

That is it for this months SotG! We would love to hear your feedback on the last big update!

Thanks for playing!

TeamJA

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