Planet S - State of the game #8
Hey everyone!
In this months State of the game we want to give you a look into what you can expect from the High Tech Update!
Roadmap:
Here is a look at the current roadmap:
Not much has changed since last time but we are pretty sure now that the High Tech Update will arrive in April, not in March.
High Tech Update:
With the High Tech Update we want to add a bunch of new content both for multiplayer but also for singleplayer players. Here is a list of features that we want to ship with that update:
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Tier 4 citizens (Visionaries and Weapon engineers)
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Tier 4 buildings, including multiple new production chains
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Over 25+ new items
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A new planet type! This one will be really special and not comparable to any of the previous three planet types! More on that in next months StoG!
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Multiple new technologies to research
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3 new "large" spaceships
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Two "Special weapons"
Current state:
QoL and Bug fixes from last SotG:
We have shipped a bunch of fixes and improvements and cleaned up a lot of loose ends since last months StoG:
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New text system - Shipped with 0.4.3
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Rework and upgrade of the Tutorial system - Shipped with 0.4.3
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Limited resources mode - Shipped with 0.4.3
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Ability to click hold and drag a building to a different location - Shipped with 0.4.3
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Proportional planet camera zoom distance based on FOV setting - Shipped with 0.4.2
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Updated the behaviour of trade routes so that they load and unload the specified amount of items instead of loading up to that amount - Shipped with 0.4.2
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Fixed a critical crash that could happen after loading a savegame after a desync occured during a fight - Shipped with 0.4.2
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Multiple Desync fixes - Shipped with 0.4.2, 0.4.3 and 0.4.4
Big TODOs:
As mentioned before we were able to check off a bunch of big TODOs last month.
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Faction flags (No ETA for that yet)
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"Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way
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Terraforming - We are trying to add this with the High Tech Update
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Modding support (No ETA for that yet)
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(Multiple star systems) - Maybe after Early Access
Quality of life:
Here is a list of QoL changes that are in the works or on our TODO list:
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Hotkey to cycle through colonies
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Show hotkeys in tooltips
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Auto upgrade mode for the city center
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A research queue / Ability to select a technology to be researched and the system will automatically research each technology towards the target technology
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A world option to increase or decrease the amount of resources generated in if limited resources are enabled
Bugs:
Singleplayer seems to be really stable at the moment but there are still a couple of (fairly) rare desyncs in multiplayer that we are investigating at the moment.
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There is a hard to debug desync that can cause colony items to go out of sync and trigger a desync
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There is a very rare bug that can cause multiplayer games to go horribly out of sync without triggering a desync
That is it for this months SotG! As always we love to hear your feedback and thank you for your support!
TeamJA
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