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Planet S - State of the game #8

Hey everyone!

In this months State of the game we want to give you a look into what you can expect from the High Tech Update!

Roadmap:

Here is a look at the current roadmap:

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Not much has changed since last time but we are pretty sure now that the High Tech Update will arrive in April, not in March.

High Tech Update:

With the High Tech Update we want to add a bunch of new content both for multiplayer but also for singleplayer players. Here is a list of features that we want to ship with that update:

  • Tier 4 citizens (Visionaries and Weapon engineers)

  • Tier 4 buildings, including multiple new production chains

  • Over 25+ new items

  • A new planet type! This one will be really special and not comparable to any of the previous three planet types! More on that in next months StoG!

  • Multiple new technologies to research

  • 3 new "large" spaceships

  • Two "Special weapons"

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Current state:

QoL and Bug fixes from last SotG:

We have shipped a bunch of fixes and improvements and cleaned up a lot of loose ends since last months StoG:

  • New text system - Shipped with 0.4.3

  • Rework and upgrade of the Tutorial system - Shipped with 0.4.3

  • Limited resources mode - Shipped with 0.4.3

  • Ability to click hold and drag a building to a different location - Shipped with 0.4.3

  • Proportional planet camera zoom distance based on FOV setting - Shipped with 0.4.2

  • Updated the behaviour of trade routes so that they load and unload the specified amount of items instead of loading up to that amount - Shipped with 0.4.2

  • Fixed a critical crash that could happen after loading a savegame after a desync occured during a fight - Shipped with 0.4.2

  • Multiple Desync fixes - Shipped with 0.4.2, 0.4.3 and 0.4.4

Big TODOs:

As mentioned before we were able to check off a bunch of big TODOs last month.

  • Faction flags (No ETA for that yet)

  • "Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way

  • Terraforming - We are trying to add this with the High Tech Update

  • Modding support (No ETA for that yet)

  • (Multiple star systems) - Maybe after Early Access

Quality of life:

Here is a list of QoL changes that are in the works or on our TODO list:

  • Hotkey to cycle through colonies

  • Show hotkeys in tooltips

  • Auto upgrade mode for the city center

  • A research queue / Ability to select a technology to be researched and the system will automatically research each technology towards the target technology

  • A world option to increase or decrease the amount of resources generated in if limited resources are enabled

Bugs:

Singleplayer seems to be really stable at the moment but there are still a couple of (fairly) rare desyncs in multiplayer that we are investigating at the moment.

  • There is a hard to debug desync that can cause colony items to go out of sync and trigger a desync

  • There is a very rare bug that can cause multiplayer games to go horribly out of sync without triggering a desync

That is it for this months SotG! As always we love to hear your feedback and thank you for your support!

TeamJA

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