Planet S - State of the game #10
Hey everyone!
This months State of the game will be a little shorter as we are still hard at work on the High Tech Update.
Roadmap:
Here is a look at the current roadmap:
As you might have already noticed the High Tech Update sadly won't release in April but in May instead. We didn't get quite as much done as we anticipated. Currently we still need to finish up a couple of buildings as well as the special weapons and a couple of smaller things.
Current state:
QoL and Bug fixes from last SotG:
Again we only managed to push out one patch for the game since last month so not much has changed.
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There is a hard to debug desync that can cause colony items to go out of sync and trigger a desync - This one should be fixed now and we didn't receive any more reports of this since last month but we are continuing to moniter the situation to make sure that we didn't miss anything
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There is a very rare bug that can cause multiplayer games to go horribly out of sync without triggering a desync - We addressed this with 0.4.6 and we also added additional sync checks so that the game can actually find this desync in case we missed something
Big TODOs:
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Faction flags - Planned for the Victory Update
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Terraforming - We had to move this to the Victory Update, sorry!
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"Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way
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Modding support (No ETA for that yet)
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(Multiple star systems) - Maybe after Early Access
Quality of life:
Here is a list of QoL changes that are in the works or on our TODO list:
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Show hotkeys in tooltips
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Auto upgrade mode for the city center
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A research queue / Ability to select a technology to be researched and the system will automatically research each technology towards the target technology
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A world option to increase or decrease the amount of resources generated in if limited resources are enabled
Bugs:
The last patch (0.4.5) has actually been the most stable build we had since release and we did manage to finally find and fix a desync that was in the game since release which was extremely difficult to reproduce! But we are not quite done when it comes to multiplayer desyncs:
- There are a couple of diplomacy related desyncs that can happen but are relatively rare
That is it for this months SotG! As always we love to hear your feedback and thank you for your support!
TeamJA
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