Planet S Version 0.5.0 - High Tech Update
Hey everyone!
Its finally time for the High Tech Update! This update brings a lot of new content, new spaceships, special weapons and a new type of planet! There is a lot to cover so lets go:
NEW Gas planets:
- Can only be colonized if you reach Tier 4 citizens
- Only special buildings can be placed on the surface
- Source for Hydrogen and Methane
- Will automatically generate in old and new worlds (happens while loading an old savegame)
NEW Tier 4 Citizens:
- NEW Added visionaries and weapon engineers as tier 4 citizens. You can now upgrade your researcher residences to visionary residences and your military technician residences to weapon engineer residences.
- NEW Added 32 new items:
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Carbon fiber
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Nano fiber
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Titanium
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Cobalt
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Titanium alloy
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Composit metal
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Potatoes
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Nutritional substance
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Flavor manipulators
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Smart food
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Vanilla
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Pudding
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Cacao
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Chocolate
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Desserts
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Liquor
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Cocktails
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Grapes
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Barrels
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Champagne
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Manganese
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Micro electrodes
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Brain interfaces
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Accumulators
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Household robots
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Uranium
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Fuel rods
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Plutonium
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Hydrogen
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Methane
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Helium
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Oxygen
- NEW Added two new construction materials: Nano fibers + Composit metal. Nano fibers are specific to science civilizations and composit metal to military civilizations.
- NEW Added multiple new buildings and production chains
- NEW Added multiple new technologies to both factions
NEW Large spaceships:
- NEW Large cargo spaceship
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Requires Tier 4 citizens to be unlocked
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More HP than the small cargo spaceship
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8 item slots
- NEW Guardian
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Requires science Tier 4 citizens to be unlocked as well as a special technology
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Science specific
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Ability to disguise nearby spaceships to make them invisible to other players
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6 laser turrets
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Decent damage to buildings and spaceships
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Quite tanky
- NEW Battle cruiser
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Requires military Tier 4 citizens to be unlocked as well as a special technology
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Military specific
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High HP
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Very high damage against buildings
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Can shoot with up to 10 turret on buildings
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Less effective against spaceships but still quite strong
NEW Special weapons:
- NEW Interplanetary laser
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Science specific
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Requires helium (generated in fusion reactors) and excess energy to function
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Can be upgraded with different modules
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Requires a special technology and Tier 4 citizens to be unlocked
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Controlled by the player directly
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Can also attack spaceships
- NEW Interplanetary rocket silo
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Military specific
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Requires plutonium (generated in nuclear power plants), hydrogen and methane (plus some extra stuff) to construct a nuclear missile
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There are three different types of rockets with varying strength and costs
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Requires a special technology and Tier 4 citizens to be unlocked
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Does A LOT of damage
Balancing:
~ Production buildings now always consume energy unless they are paused (should help with the random crazy energy spikes)
Bug fixes:
- Fixed a crash related to the diplomacy menu
- Fixed particle flickering if a colony gets taken over
- Fixed an issue that caused the game to crash after 80+ hours of continuous playtime (yes someone had the game open for that long)
- Fixed a rare crash related to planet garrisons
- Fixed ship groups getting selected while typing into a text field
- Fixed being able to select spaceships through planets
- Fixed a UI layering issue in the residence UI
- Fixed the tax bonus research effect
- Fixed military buildings requiring energy to work even though they don't use energy
- Fixed an issue that caused colonies to not get removed from trade routes if a colony gets taken over
- Fixed being able to place buildings without the necessary funding
We are looking forward to what you all think and we hope you enjoy it!
Enjoy!
TeamJA
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