Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Planet S Version 0.5.0 - High Tech Update

Hey everyone!

Its finally time for the High Tech Update! This update brings a lot of new content, new spaceships, special weapons and a new type of planet! There is a lot to cover so lets go:

NEW Gas planets:

  • Can only be colonized if you reach Tier 4 citizens
  • Only special buildings can be placed on the surface
  • Source for Hydrogen and Methane
  • Will automatically generate in old and new worlds (happens while loading an old savegame)
1 / 1 · 100%

NEW Tier 4 Citizens:

  • NEW Added visionaries and weapon engineers as tier 4 citizens. You can now upgrade your researcher residences to visionary residences and your military technician residences to weapon engineer residences.
  • NEW Added 32 new items:
  1. Carbon fiber

  2. Nano fiber

  3. Titanium

  4. Cobalt

  5. Titanium alloy

  6. Composit metal

  7. Potatoes

  8. Nutritional substance

  9. Flavor manipulators

  10. Smart food

  11. Vanilla

  12. Pudding

  13. Cacao

  14. Chocolate

  15. Desserts

  16. Liquor

  17. Cocktails

  18. Grapes

  19. Barrels

  20. Champagne

  21. Manganese

  22. Micro electrodes

  23. Brain interfaces

  24. Accumulators

  25. Household robots

  26. Uranium

  27. Fuel rods

  28. Plutonium

  29. Hydrogen

  30. Methane

  31. Helium

  32. Oxygen

  • NEW Added two new construction materials: Nano fibers + Composit metal. Nano fibers are specific to science civilizations and composit metal to military civilizations.
  • NEW Added multiple new buildings and production chains
  • NEW Added multiple new technologies to both factions

NEW Large spaceships:

  • NEW Large cargo spaceship
1 / 1 · 100%
  • Requires Tier 4 citizens to be unlocked

  • More HP than the small cargo spaceship

  • 8 item slots

  • NEW Guardian
1 / 1 · 100%
  • Requires science Tier 4 citizens to be unlocked as well as a special technology

  • Science specific

  • Ability to disguise nearby spaceships to make them invisible to other players

  • 6 laser turrets

  • Decent damage to buildings and spaceships

  • Quite tanky

  • NEW Battle cruiser
1 / 1 · 100%
  • Requires military Tier 4 citizens to be unlocked as well as a special technology

  • Military specific

  • High HP

  • Very high damage against buildings

  • Can shoot with up to 10 turret on buildings

  • Less effective against spaceships but still quite strong

NEW Special weapons:

  • NEW Interplanetary laser
1 / 1 · 100%
  • Science specific

  • Requires helium (generated in fusion reactors) and excess energy to function

  • Can be upgraded with different modules

  • Requires a special technology and Tier 4 citizens to be unlocked

  • Controlled by the player directly

  • Can also attack spaceships

  • NEW Interplanetary rocket silo
1 / 1 · 100%
  • Military specific

  • Requires plutonium (generated in nuclear power plants), hydrogen and methane (plus some extra stuff) to construct a nuclear missile

  • There are three different types of rockets with varying strength and costs

  • Requires a special technology and Tier 4 citizens to be unlocked

  • Does A LOT of damage

Balancing:

~ Production buildings now always consume energy unless they are paused (should help with the random crazy energy spikes)

Bug fixes:

  • Fixed a crash related to the diplomacy menu
  • Fixed particle flickering if a colony gets taken over
  • Fixed an issue that caused the game to crash after 80+ hours of continuous playtime (yes someone had the game open for that long)
  • Fixed a rare crash related to planet garrisons
  • Fixed ship groups getting selected while typing into a text field
  • Fixed being able to select spaceships through planets
  • Fixed a UI layering issue in the residence UI
  • Fixed the tax bonus research effect
  • Fixed military buildings requiring energy to work even though they don't use energy
  • Fixed an issue that caused colonies to not get removed from trade routes if a colony gets taken over
  • Fixed being able to place buildings without the necessary funding

We are looking forward to what you all think and we hope you enjoy it!

Enjoy!

TeamJA

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения