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Planet S - State of the game #11

Hey everyone!

Yesterday we finally released the High Tech Update and we are very happy with everyones reception! This State of the game will just give a short look at the updated roadmap as well at the usual things that we are working on.

Roadmap:

Here is a look at the updated roadmap:

1 / 1 · 100%

The High Tech Update is live now and next up is the Victory Update which will be the last big update before the actual release of the game (Version 1.0.0). It will implement victory conditions and bring a special new one which will allow you to "win" in singleplayer matches and without killing everyone (But yes you will be able to continue playing your world even after winning). On top of that we will also finally at AI opponents to play against in singleplayer and multiplayer. Additionally we also want to add a couple of community requested features like the Terraformer, Flags and few more. But more on that in the next State of the game!

Our plan for the release is to make the game as stable as possible with 0.6.0 and the follow patches and then announce the release date. The actual release patch won't contain any new feature but will instead only be either a small patch with remaining fixed or QoL stuff or the previous patch promoted to 1.0.0. We decided against using a big content update as the release patch so that the game is as stable as possible on release day! More infos on that in the future!

Current state:

We are really happy with the current state of the game, especially in terms of stability as there are only very few issues. The High Tech Update has been the most stable "large update" we released so far actually!

Big TODOs:

  • Faction flags - Planned for the Victory Update

  • Terraforming - Planned for the Victory Update

  • "Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way

  • Modding support - After the full release of the game

Quality of life:

Here is a list of QoL changes that are in the works or on our TODO list:

  • Show hotkeys in tooltips

  • Auto upgrade mode for the city center

  • A research queue / Ability to select a technology to be researched and the system will automatically research each technology towards the target technology

  • A world option to increase or decrease the amount of resources generated in if limited resources are enabled

Bugs:

There still a couple of rare diplomacy desyncs and a few smaller issues that we are planning to address with 0.5.1:

  • There are a couple of diplomacy related desyncs that can happen but are relatively rare

  • A couple of buildings sounds are missing or not playing their sounds

  • The laser is able to fire through the sun

That is it for this months SotG! As always we love to hear your feedback and thank you for your support!

TeamJA

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