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МСню

πŸ“’ Update Notes – 19/02/26

1 / 1 Β· 100%

Server:

PR #1192 – aledg994 Show Working status when clicking on users as GM e_UsersInfoMask.Working is set when a GM clicks on a user with Counters.Working > 0, allowing the GM to correctly see the working status instead of it being ignored.

PR #1206 – Temis-gt Implement dynamic gold cost for the /home command The HandleHome routine was modified so that using the /home command has a gold cost depending on the character's level.

Levels 1 to 24: mixed formula (level * 15 + level ^ 1.5)

Levels 25 to 47: quadratic formula (level ^ 2) The player is checked to ensure they have enough gold before teleporting, the gold is deducted, and the client is refreshed. If there is insufficient gold, an informational message is displayed.

PR #1207 – morgolock LoginExistingChar: Use ID instead of name The login process for existing characters has been modified to use the ID instead of the name, improving consistency and preventing conflicts.

PR #1208 – RecoX Remove guilds directory An obsolete directory and files related to guilds have been removed.

PR #1209 – morgolock Embed EsArbol.ini tree IDs into LoadDefaultTreeGraphics The tree IDs from the EsArbol.ini file have been integrated directly into the code (LoadDefaultTreeGraphics), eliminating the need to read/write that file and maintaining historical behavior.

PR #1210 – ReyarB Update Protocol.bas – Fix duplicate spell and text A duplicate spell has been fixed, and adjustments have been made to the text within Protocol.bas.

PR #1211 – ReyarB New Lava New lava has been added to recent maps. The commit title has been adjusted for clarity.

PR #1212 – ReyarB Update GameLogic.bas – Prison Priest Not Stopping: Correction of the Prison Priest logic, which was not stopping as expected.

PR #1213 – aledg994 Add per-level guild acceptance fee: A per-level cost for accepting guild members has been introduced.

The public array PriceAcceptMemberGuild has been added to modGuilds.

It is loaded from LoadGuildsConfig with the GUILDPRICEACCEPTMEMBER entry.

The system validates that the player has sufficient gold, deducts it upon acceptance, and updates the client. If there is insufficient gold, the corresponding message is displayed.


Client:

PR #754 – Author: aledg994 Description: Correction of the FPS label initialization upon connection, aligning its visibility with the timer state according to the FPSFLAG flag. Impact: The FPS counter now displays correctly upon entering the game.

PR #756 – Author: morgolock Description: Optimization of the login process for existing characters: ID is now used instead of name. Impact: Improves efficiency and reduces potential conflicts or errors when logging in with characters that may share similar names.


NPCs:

Polar Abomination: 400 GLD (450 >> 400)

Arctic Eyewarden: 275 GLD (310 >> 275)

Medusa: 200 GLD (230 >> 200) - The new medallion it drops upon death is now worth 4800.


Alchemy:

Beginner Alchemies:

  • Life Potion: Restores 15 hit points (13 >> 15)

  • Agility Potion: Restores 1 to 3 hit points (2 to 4 >> 1 to 3)

  • Strength Potion: Restores 1 to 3 hit points (2 to 4 >> 1 to 3)

Flower Drops

  • Red Flower Bush: Now always drops 3 red flowers and has a 50% chance of dropping 2, 4, or 6 more.

  • Dark Lobelia: now always drops 4 Ocean Flowers and has a 50% chance of dropping 2, 4, or 6 more.

  • Brown Feather: now always drops 2 Foxtails and has a 50% chance of dropping 1, 2, or 3 more.

  • Flowering Cactus: now always drops 2 Wild Prickly Pears and has a 50% chance of dropping 1, 2, or 3 more.

  • Triple-Busted Calla Lily: now always drops 2 Poisonous Calla Lilies and has a 50% chance of dropping 2, 3, or 4 more.

  • Seed Araucaria: now always drops 2 Prosperous Seeds and has a 50% chance of dropping 2, 3, or 4 more.

  • Light Mushroom: now always drops 1 Light Mushroom and has a 50% chance of dropping 1, 2, or 3 more.

Flower Values

  • Wild Prickly Pear: 18 >> 16

  • Ocean Flower: 6 >> 4

  • Prosperous Seed: 12 >> 16

Shop Item Values

  • Mana Potion: 18 >> 20

  • Life Potion: 22 >> 24

  • Strength Potion: 38 >> 32

  • Agility Potion: 42 >> 36

  • Mortar and Pestle: 40 >> 8

  • Alchemist's Flask: 40 >> 8

Alchemy Potions

  • Mana Potion (Alchemy): Value 24 (48 >> 24), restores 5% (4% >> 5%)

  • Life Potion (Alchemy): Value 30 (52 >> 30), restores 27 points (23 >> 27)

  • Agility Potion: Value 48 (74 >> 48), increases 3 to 6 points (2/4 >> 3/6), requires 1 foxtail (2 >> 1)

  • Strength Potion: Value 42 (72 >> 42), requires 1 wild prickly pear (2 >> 1)

  • Antidote (Alchemy): Value 39 (64 >> 39)

  • Potion of Poison (Alchemy): Value 54 (50 >> 54), requires 1 poisonous cove (2 >> 1)

  • Energy Potion (Alchemy): Value 42 (60 >> 42), recovers 15/30 (12/25 >> 15/30)

These potions have been removed from their ability to prevent falls.

Starter's Potion:

  • New items for sale in the cities of Nix and Arghal, which can be consumed by characters from level 13 to 24 inclusive.

Tailoring:

  • Objects are added to the system

New items: "Wolf Helmet" and "Mage Hat" (T2 for DRUID - MAGE)


Items:

  • Apprentice Hat (T1): renamed Beginner's Hat

  • Mage Hat (T2): renamed Apprentice Hat, physical defense 5/7 (8/10 >> 5/7), magic resistance 3% (5% >> 3%)

  • Mage Hat (T2): new item, available from shops and tailors: value 3600, physical defense 8/10, magic resistance 5%

  • Sorcerer's Hat (T4): magic resistance 8% (7% >> 8%)

  • Wolf Helmet (T1): renamed Fox Helmet, magic resistance 1% (2% >> 1%)

  • Elk Antler: physical defense 6/8 (9/11 >> 6/8), magic resistance 3% (5% >> 1%) 3%)

  • Wolf Helmet (T2): New item, available from shops and tailors: Value 4200, Physical Defense 9/11, Magic Resistance 5%

  • Bear Helmet (T3): Magic Resistance 7% (8% >> 7%)

  • Prism Knuckle: Minimum Damage Reduction: 7 >> 8

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