π’ Update Notes - 07/07/26
π΄ Trading Cards are getting closer!
The first cards have already started appearing in the game. Although the system is still under development, it will be fully enabled very soon.
π¦ Our advice is to store all your cards in the vault, as they will play an important role when the system is fully operational.
Start your collection today and stay tuned for upcoming updates!
Server:
Adjustment of RGB font colors by @Temis-gt in #1643
Fix (Clans): Council/Council is now restricted to clans exclusive to their faction by @plusin in #1640
Client:
Updated faction rank names in language files by @Temis-gt in #896
Updated faction status colors by @Temis-gt in #895
Refactored centered minimap rendering to respect the DirectX pipeline by @Centorios in #887
Centralized macro timestamp verification by @ReyarB in #898
Use of OGG/BASS for map music and map song startup upon first login by @morgolock in #899
Added a configurable idle animation loop for NPC bodies by @ReyarB in #894
Addition of DirectX card rendering by @Centorios in #887
Resources:
Faction color adjustments (colors.dat).
Faction rank update (faction_ranks.dat).
New messages and localization (SP_LocalMsg.dat, Msg2216, Msg2225, Emperor messages).
Map update and corrections (including maps 1, 162, 347, 541, 755, 773, and Underworld).
Castle improvements and corrections (spots, locked doors, terrain, signs, and triggers).
NPC, body, and object updates (npcs.dat, bodies.dat, obj.dat).
Addition of new NPCs and creatures (including Mammoth).
Graphics and resource updates (graphics.ini, PNGs, and asset removal/creation).
New audio and sound effects (1600.ogg, en_1600.ogg, audios_generados_npc_y_quests.dat).
Tree and tree-loop fixes.
Card system updates (template, tool, resources, and associated assets).
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