February Content Update - The Collectors Awakening! Patch 0.7.0.4678.23330
Patching is in progress!
Today we’ve launched a free major update to all players on all platforms. This update comes shipped with Matka Meist Underground - a brand new huge map. Originally, we planned on this being a part of Matka, but the map was so huge we decided to make it a standalone. Additionally, a new boss has been added into the pool - The Collector - alongside his new XM250 LMG. Collector's Awakening comes packed with new content - boss weapon and armor, flashbangs, bullet visual changes, new spawn points, tons of bug fixes - and most importantly, the coffee machine returns.
And for PCVR players - this update comes with the brand new streamer cam.
Jump in now. The Collector awaits.
🔥Patch 0.7.0.4678.23330 notes 🔥
Patching is in progress, consider restarting Steam after patching.
➕NEW FEATURES ➕
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Added a new map (Matka Miest Underground)
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Added a new map variant (Matka Miest day)
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Added new interiors to Matka Miest (Museum and Cathedral)
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Added a new boss to Matka Miest (the collector)
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Added a new weapon XM250 (boss drop only)
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Added new armors (helmet and body armor, boss drop only)
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BETA - Added a reconnection system (when crashing, disconnecting or accidentally leaving the game, the next time you open the game, you will have a chance to reconnect unless you died)
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Added flashbang grenades
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Added an option to offset controllers a bit on Quest when using some weapons to prevent drifting when aiming (Janky aim fix option in the settings)
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BETA - Added a Streamer camera for PCVR
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Added new spawn points on every maps
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Added a timer before extraction points become available
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Added colored tips for bullets depending on the bullet type (FMJ/tracers/Piercing)
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Added new visuals to the menu (Menu revamp)
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Added a coffee machine (functional but no bonus for using it)
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Added coffee beans to the market (Jiri - bunker resources)
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Added new IK for arms (they will feel more natural and less clipping through the body)
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Added a new whiteboard (replacing the old one)
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Added twisting mechanic on silencers
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Added back the smoke grenades
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Added new mechanics to the tutorial area
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Added the option to change the watch from one arm to the other
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Added storage shelves in the medical room
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Added sidechain audio compression (sounds improvement)
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Changed the energy drink texture
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Refactor of the healing syringe (Need to hold them in to heal, now can heal through bleeding)
🐛 BUG FIXES & IMPROVEMENTS 🐛
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Changed to color of ammo crafting powder jar to match the tip colors
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Changed the ammo boxes to match the new tip colors
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Implemented CPU/GPU boost on Quest
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Fixed the AK magazines issues where they would fall through the map/make the gun act on its own if the magazine was incorrectly loaded in
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Fixed an exploit where you would get infinite bullets in magazines
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Fixed multiple issues with the ammo loader
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Fixed an issue where Quest players could not enter a raid after taking the headset off
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Fixed FF AK alpha magazine not storing in backpacks
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Fixed a crash when putting the headset back on and re-calibrating height
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Fixed an exploit where you could bring up to 5 grenades in one hand in raid
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Fixed an exploit where you could sell grenades multiple times by pulling the pin off before selling it
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Fixed a bug where items may appear floating above the next page in market after pulling them off the wall
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Improved height calibration to clearly see if you can grab items off the floor or not while calibrating
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Fixed player items stacking too high when killing them
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Fixed an exploit where players could stack multiple NVGs in raid
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Fixed the end screen items count where it would sometimes show the wrong number
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Fixed an exploit where squadmates could share backpacks to gain XP with what was brought in raid instead of found in raid
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Fixed MP5 and UMP ejected round location
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Fixed a few colliders where the players could stick their gun inside and shoot through
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Fixed the conveyor stealing players loadout if they got too close to it
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Fixed a few magazines that were not working with hand loading/manually putting bullets in
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Fixed airdrop not spawning items if not perfectly sitting on the ground
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Fixed the issue where NPCs dropped guns could take other types of rounds
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Fixed squads “ready up” function so it is grayed out while queueing for a raid
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Fixed weight not being properly set when receiving back items from insurance
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Fixed a crash when abandoning raid on IoT night
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Fixed a crash after extracting
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Fixed the water particles going through some objects
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Fixed Krtek dropping the wrong items sometimes
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Fixed a mission saying kill 10 Fenix but requiring 15
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Fixed an issue where mines were not killing players in training
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Fixed trigger discipline (finger not on trigger if it is not on the controllers trigger)
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Fixed the “sell all” price being wrong when used with multiple items
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Fixed mag palming not working with some variants of the same mag (skins)
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Fixed some typos
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Optimized saving
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Optimizing the PSO progress bar on Quest
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Optimized the gear
🛠️ MAPS 🛠️
Tutorial
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Added an option to skip chapters
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Added new tutorials for the new mechanics (silencers and NRS)
Island of Tabor
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Fixed an issue where the doors would disappear from the side of labs and the player could see inside of labs
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Smoothed the terrain
Matka Miest
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Changed the player count from 9 to 12
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Matka Miest Underground
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Added the map
Silo
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Fixed walkable surface sounds
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Fixed an exploit where you could push your head against some corners in Silo to see through the map
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Fixed invisible colliders
Safe house
- Optimized safe house storage
EDIT:
Known Issues
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Steam issues logging in with linked account
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Oculus PCVR not able to get in
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Height issue with automatic calibration (only a few affected)
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kill volume was moved on a map so people get killed when walking there
Hotfix in the works!
🔥Hotfix notes version 0.7.0.4686.23391 🔥
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Fixed the kill volume in Matka underground training (when going down the stairs to the old bunker)
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Fixed an issue where the P90 could damage the player holding the weapon while shooting
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Fixed being stuck on black screen when abandoning raid
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Temporary fix for height calibration (we are working on a fix but we wanted something in before the weekend)
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Improved equipping/un-equipping backpack and armors
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