Patch 0.4.2834.12711 - AKA WIPE DAY
[Edit April 14th to highlight additional info]
NOTICE: Due to the introduction of Easy Anti Cheat, you may have to confirm an admin prompt when you start the game for the first time - furthermore see the 『❓』faq channel on our Discord if EAC won't allow you to start, Vive Console and OpenXR-Toolkit are known programs which is currently incompatible with EAC.
[Original Post]
Patch 0.4.2834.12711 is now being deployed as per 3pm ET, please consider restarting the Stream client and/or your Quest after patch has been applied. Also remember that servers will be down during patching over a few hours, please keep an eye on our Discord server for timely updates during patching.
Major updates
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Full wipe of items, progression, reputation, currency. Ie all players will start fresh in the game, but any DLC upgrade purchased will be waiting for you. More info here: https://www.youtube.com/shorts/xgC9Kiz23I8
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Added ability to buy DLCs from the main terminal for Meta Quest / Rift users
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Quest stand alone optimization changes (majority of these updates were spent on this)
**New Watch instead of arm tablet ** (NOTE: Compass is ONLY on Watch while we fix a bug with the HUD compass)
- Light on watch to tell you if your mic is muted or not. Red for muted and Green for unmuted (mute icon on screen is now gone)
Bug fixes
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Backpack item replication issues fixed (potentially)
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Fixed screen effects when going into raid with less than full health
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Fixed drawers in the safehouse so items in them move with the drawers instead of floating in the air
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Fix bug where heavily custom guns were not being charged correctly
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Fix bug where you could load any round into a magazine
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Fix bug for infinite ammo
Improvements
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New Metallic rendering on stand alone; All the weapons and metal parts now have reflections and render rather than be black.
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New occlusion actors to replace engine native rendering, improving rendering on batch dose for mobile.
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New instancing tools and replacements for distance models render.
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Reduced collisions on models.
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Calibrate the render distances on models and other world elements.
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Improve foliage rendering on standalone.
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Better occluding for standalone users
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Fix some elements for performance on the bunker level.
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Improved performance in labs building on island
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Improved objects in labs popping into vision
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Reworked backpacks this should fix performance, remove delay when attaching to character, and other various bugs
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Balanced Specter inventory
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Weapon physics are more performant
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Added stoner63 + 150rnd stanag drum magazine
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Added rails to ASVAL
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Added gunshot tail sounds when shooting outdoors
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Added a NERDS port to left arm
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Added death description for land mine and falling through map deaths
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Land mine signs are two sided now...bc you all do not learn :kek:
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Updated the receiving kiosk UI
Other
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Setup Found in Raid for turn in missions. So, players will have to take items out of raids to be able to turn into a mission
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Mission Updates for Rewards
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Updates the Selling percentages and Updates to amount of experience needed for each level for traders
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Kiosk Emergency Rations
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Auto Reach changed for a smoother grabbing system
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Hand mechanics worked on; smoothing features added
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Bullets now show in chamber when there is a bullet loaded (and persist both in raid and safehouse)
NEXT UPDATE TEASER (TBC)
The next update should include gunstock calibration, a better gun wall and a lot more. We are also currently working on handtohand combat (punching), better melee knife mechanics.
This is a labor of love, we are growing as a company and working as hard as we can to make this game
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