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Patch 0.4.2834.12711 - AKA WIPE DAY

[Edit April 14th to highlight additional info]

NOTICE: Due to the introduction of Easy Anti Cheat, you may have to confirm an admin prompt when you start the game for the first time - furthermore see the 『❓』faq channel on our Discord if EAC won't allow you to start, Vive Console and OpenXR-Toolkit are known programs which is currently incompatible with EAC.

[Original Post]

Patch 0.4.2834.12711 is now being deployed as per 3pm ET, please consider restarting the Stream client and/or your Quest after patch has been applied. Also remember that servers will be down during patching over a few hours, please keep an eye on our Discord server for timely updates during patching.

Major updates

  • Full wipe of items, progression, reputation, currency. Ie all players will start fresh in the game, but any DLC upgrade purchased will be waiting for you. More info here: https://www.youtube.com/shorts/xgC9Kiz23I8

  • Added ability to buy DLCs from the main terminal for Meta Quest / Rift users

  • Quest stand alone optimization changes (majority of these updates were spent on this)

**New Watch instead of arm tablet ** (NOTE: Compass is ONLY on Watch while we fix a bug with the HUD compass)

  • Light on watch to tell you if your mic is muted or not. Red for muted and Green for unmuted (mute icon on screen is now gone)

Bug fixes

  • Backpack item replication issues fixed (potentially)

  • Fixed screen effects when going into raid with less than full health

  • Fixed drawers in the safehouse so items in them move with the drawers instead of floating in the air

  • Fix bug where heavily custom guns were not being charged correctly

  • Fix bug where you could load any round into a magazine

  • Fix bug for infinite ammo

Improvements

  • New Metallic rendering on stand alone; All the weapons and metal parts now have reflections and render rather than be black.

  • New occlusion actors to replace engine native rendering, improving rendering on batch dose for mobile.

  • New instancing tools and replacements for distance models render.

  • Reduced collisions on models.

  • Calibrate the render distances on models and other world elements.

  • Improve foliage rendering on standalone.

  • Better occluding for standalone users

  • Fix some elements for performance on the bunker level.

  • Improved performance in labs building on island

  • Improved objects in labs popping into vision

  • Reworked backpacks this should fix performance, remove delay when attaching to character, and other various bugs

  • Balanced Specter inventory

  • Weapon physics are more performant

  • Added stoner63 + 150rnd stanag drum magazine

  • Added rails to ASVAL

  • Added gunshot tail sounds when shooting outdoors

  • Added a NERDS port to left arm

  • Added death description for land mine and falling through map deaths

  • Land mine signs are two sided now...bc you all do not learn :kek:

  • Updated the receiving kiosk UI

Other

  • Setup Found in Raid for turn in missions. So, players will have to take items out of raids to be able to turn into a mission

  • Mission Updates for Rewards

  • Updates the Selling percentages and Updates to amount of experience needed for each level for traders

  • Kiosk Emergency Rations

  • Auto Reach changed for a smoother grabbing system

  • Hand mechanics worked on; smoothing features added

  • Bullets now show in chamber when there is a bullet loaded (and persist both in raid and safehouse)

NEXT UPDATE TEASER (TBC)

The next update should include gunstock calibration, a better gun wall and a lot more. We are also currently working on handtohand combat (punching), better melee knife mechanics.

This is a labor of love, we are growing as a company and working as hard as we can to make this game

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