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Lootun 1.1 Update

The 1.1 Update is now live! This update adds a new endgame Raid, new Endless Wings, new Cooldowns, and a new Thorns attribute. Please find the full update notes below:

1.1.0.5 Changelog 19.10.24

General:

  • Added Steam Workshop support for sharing custom Language Files. Information on how to upload to the Workshop can be found in readme.txt located in the Languages folder.

  • Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.

  • Added additional HP options for the Target Dummy Mission.

  • Updated the Material order and Rarity of basic Profession Materials.

Quality of Life:

  • Added additional logic options to the Auto Scrapper.

  • Added the ability to Bulk Scrap all Default or Special Items.

  • Factions Dungeons will now display a gold border when they have been completed.

New Content:

  • Added a new Endgame Raid and associated Unique Item.

  • Added two new Endless Wings featuring existing Raid Bosses.

  • Added a new Fated Augment for each new Endless Wing.

  • Added a new Offensive Cooldown Skill for each Class.

  • Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.

Balance:

  • Increased the chance to find Agony and Bounty Enchant Scrolls.

  • Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.

  • Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.

  • The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.

  • The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.

Factions:

  • The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.

  • The Ancient Bastion Reward Chest now additional grants Faction Blessings.

  • Nature's Blessing now additionally grants 100% More Thorns.

  • Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 100% More Thorns.

Raids:

  • Curse of Nullification now reduces the targets ability to restore Health and Barrier by 100% allowing it to be reduced by Curse Protection.

  • Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.

  • Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.

  • Raid Bosses can now be stunned.

  • Raid Bosses now have the Indignant Buff.

Items:

  • Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.

  • Book or Horrors now grants +8% Barrier Multiplier (was +15%).

  • Temporal Stone now grants 4% Cooldown Reduction (was 5%).

Uniques:

  • Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).

  • Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.

  • Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).

  • Demonic Spaulder -> Deadly Frenzy and Cautious Frenzy can now only occur while unaffected by Frenzied.

Augments:

  • Fated Revenge now has a base value of 30% (was 50%).

  • Fated Revenge now gains 0.7% value per level (was 1%).

  • Fated Revenge -> Reprisal now has a base value of 25% (was 50%).

  • Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).

  • Fated Destruction now has a base value of 5% (was 2%).

  • Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).

Warrior:

Quickslash:

  • Execute now grants an additional 2% More Damage per rank to Bosses.

  • Static Shock now grants an additional 1% More Damage per rank.

Cleave:

  • Fury now grants 3% More Damage per rank (was 2%).

  • Lethal Blows now grants +1.5% Double Damage per rank (was +1%).

  • Multistrike now grants 1.5% More Damage per rank (was 1%).

Rend:

  • First Blood now grants 30% More Damage per rank (was 20%).

  • Deepened Wounds now grants 8% More Damage per rank (was 6%).

Sunder:

  • Layered Assault now has a 20% chance per rank (was 10%).

Slam:

  • Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).

  • Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).

  • Internal Bleeding now grants +4% Double Damage per rank (was +3%).

  • Blood Rage now grants 3% More Attack Speed per rank (was 2%).

  • Blood Rage now lasts 10 Seconds (was 5 Seconds).

Fire Arrow:

  • Lucky Burn now grants +4% Double Damage per rank (was +3%).

  • Critical Adaptation now grants +4% Critical Chance per rank (was +2%).

  • Critical Adaptation now grants +20% Critical Damage per rank (was +10%).

  • Lingering Storm now grants an additional 1% More Damage per rank.

Barbarian:

  • Lethal Renewal now restores 10% of Max HP (was 5%).

  • Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).

  • Unstoppable Bleeding now grants 12% More Damage (was 10%).

Juggernaut:

  • Patient Strike now has an interval of 3 Seconds (was 5 Seconds).

  • Critical Patience now grants an additional 125% Critical Damage.

  • Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).

  • Powerful Rebuke now grants +15% Double Damage (was +10%).

  • Overextend now grants 15% More Damage (was 20%).

Warden:

  • Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).

  • Critical Counter now grants an additional 125% Critical Damage.

  • Knock Down now has a proc chance of 10% (was 5%).

  • Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).

  • Party Restoration now restores 10% of Max HP (was 5%).

Ranger:

Quickdraw:

  • Bleedout now deals 25% Weapon Damage (was 15%).

  • Bleedout now deals damage over 2 Seconds (was 3 Seconds).

  • Execute now grants an additional 2% More Damage against Bosses per rank.

  • Critical Advantage now grants 3% More Attack Speed per rank (was 2%).

Disable:

  • Hamstring now has a 20% chance per rank (was 10%).

  • Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.

  • Replenishing Strike now has a 20% chance per rank (was 10%).

Explosive Shot:

  • Explosive Charge now deals 8% Weapon Damage per rank (was 6%).

  • Premature Detonation now grants 3% More Damage per rank (was 4%).

Poison Sting:

  • First Strike now grants 30% More Damage per rank (was 20%).

  • Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).

  • Fatal Wounds now grants 8% More Damage per rank (was 6%).

Barrage:

  • Broadside now grants 1.5% More Damage per rank (was 1%).

  • Multishot now grants a 4% chance per rank (was 2%).

  • Overflowing Flames now deals 25% Weapon Damage (was 15%).

  • Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).

  • Shock Chance now additional grants 1% More Damage.

  • Critical Chance now grants 2% per rank (was 1%).

  • Focus Fire now grants 4% More Damage per rank (was 5%).

Snipe:

  • Execute now grants an additional 2% More Damage to Bosses per rank.

  • Steady Aim now grants +10% Weapon Damage per rank (was +8%).

  • Bullseye now grants and additional +5% Critical Chance at all times.

  • Refined Accuracy now grants +25% Critical Damage per rank (was +15%).

Assassin:

  • Potent Poison now grants +15% Double Damage (was 10%).

  • Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).

  • Initiative now grants 30% More Damage (was 20%).

  • Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).

  • Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).

  • Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).

  • Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).

Marksman:

  • Renewed Strength now grants 12% More Damage (was 10%).

  • Silent Shot has been reworked an noww grants 10% More Damage while affected by at least 5 Focus Stacks.

  • Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).

  • Aimed Shot now has a proc chance of 100% (was 50%).

  • Sharpshooter now has a proc chance of 100% (was 20%).

  • Renewed Speed now grants 12% More Attack Speed (was 10%).

Renegade:

  • Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.

  • Enrage now grants 12% More Damage (was 10%).

  • Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.

  • Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).

  • Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).

  • Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).

  • Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.

Mage:

Fireball:

  • Spell Echo now has a 4% proc chance per rank (was 2%).

  • Fresh Burn now additionally grants More Damage when the target is below 30% HP.

  • Cascade now grants +6% Weapon Damage per rank (was +8%).

Arcane Explosion:

  • Arcane Overload now grants 1.5% More Damage per rank (was 1%).

  • Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).

  • Arcane Detonation now has a 4% proc chance per rank (was 2%).

  • Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).

  • Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.

Frostbolt:

  • Numb now grants -3% Critical Avoidance per rank (was -2%).

  • Frigid now has a 20% proc chance per rank (was 10%).

Frost Strike:

  • Frozen Memory now has a proc chance of 5% per rank (was 4%).

  • Cryotherapy now grants 25% More HP per rank (was 10%).

Chain Lightning:

  • Electrocute now additionally grants More Damage to targets above 80% HP.

  • Lone Bolt now grants 4% More Damage per rank (was 3%).

Thunderbolt:

  • Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).

  • Shock Chance now additionally grants 1% More Damage per rank.

  • Invigorate now has a 20% proc chance per rank (was 10%).

  • Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).

  • Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).

Meteor:

  • Extinction now grants 6% More Damage per rank (was 10%).

  • Extinction now additionally grants More Damage to targets above 80 HP.

  • Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.

  • Meteor Shower now has a 4% proc chance (was 2%).

  • Shockwave now deals 5% Weapon Damage per rank (was 4%).

  • Arcane Detonation now grants 5% More Damage per rank (was 4%).

  • Elemental Strength now grants 8% increased attribute value per rank (was 6%).

Arcane Torrent:

  • Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).

Archmage:

  • Reckoning now grant 50% More Damage (was 20%).

  • Storm Shield now lasts 10 Seconds (was 5 Seconds).

  • Elemental Cleansing now has a proc chance of 100% (was 50%).

  • Focussed Energy now grants 10% More Damage (was 15%).

Vizier:

  • Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).

  • Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).

  • Power Generation now requires 25 charges (was 30).

  • Overwhelming Power now grants 12% More Damage (was 10%).

  • Strength in Numbers now grants 12% More Damage (was 10%).

Battlemage:

  • Reckoning now grants 50% More Damage (was 20%).

  • Storm Shield now lasts 10 Seconds (was 5 Seconds).

  • Impervious now grants 40% Ailment Effect (was 20%).

  • Focussed Energy now grants 10% More Damage (was 15%).

Paladin:

Crusader:

  • Judgement now grants 12% More Damage (was 10%).

  • Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.

Inquisitor:

  • Spark of Life now restores 10% Max HP and Barrier (was 5%).

  • Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).

  • Intense Heat now requires 5 Ignite stacks (was 15).

  • Inner Fire no longer causes you to lose HP.

Bug Fixes:

  • Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.

  • Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.

  • Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.

  • Fixed a bug where the Slaughter Enchant would use the wrong materials.

  • Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.

  • Fixed an error that could occur when attempting to load an older save file.

  • Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.

  • Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.

  • Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.

  • Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.

  • Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.

  • Fixed a bug where the number of Gem Sockets available to a character could become out of sync.

  • Fixed a bug where Bounty Mission highlights would not correctly reset between saves.

  • Fixed a Blacksmith Crash that could occur with the Infuse Equipment Craft.

  • Fixed a bug where Characters could have incorrect HP / Barrier values after loading a save.

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