Lootun 1.1 Update
The 1.1 Update is now live! This update adds a new endgame Raid, new Endless Wings, new Cooldowns, and a new Thorns attribute. Please find the full update notes below:
1.1.0.5 Changelog 19.10.24
General:
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Added Steam Workshop support for sharing custom Language Files. Information on how to upload to the Workshop can be found in readme.txt located in the Languages folder.
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Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.
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Added additional HP options for the Target Dummy Mission.
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Updated the Material order and Rarity of basic Profession Materials.
Quality of Life:
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Added additional logic options to the Auto Scrapper.
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Added the ability to Bulk Scrap all Default or Special Items.
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Factions Dungeons will now display a gold border when they have been completed.
New Content:
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Added a new Endgame Raid and associated Unique Item.
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Added two new Endless Wings featuring existing Raid Bosses.
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Added a new Fated Augment for each new Endless Wing.
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Added a new Offensive Cooldown Skill for each Class.
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Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.
Balance:
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Increased the chance to find Agony and Bounty Enchant Scrolls.
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Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.
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Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.
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The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.
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The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.
Factions:
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The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.
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The Ancient Bastion Reward Chest now additional grants Faction Blessings.
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Nature's Blessing now additionally grants 100% More Thorns.
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Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 100% More Thorns.
Raids:
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Curse of Nullification now reduces the targets ability to restore Health and Barrier by 100% allowing it to be reduced by Curse Protection.
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Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.
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Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.
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Raid Bosses can now be stunned.
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Raid Bosses now have the Indignant Buff.
Items:
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Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.
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Book or Horrors now grants +8% Barrier Multiplier (was +15%).
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Temporal Stone now grants 4% Cooldown Reduction (was 5%).
Uniques:
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Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).
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Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.
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Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).
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Demonic Spaulder -> Deadly Frenzy and Cautious Frenzy can now only occur while unaffected by Frenzied.
Augments:
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Fated Revenge now has a base value of 30% (was 50%).
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Fated Revenge now gains 0.7% value per level (was 1%).
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Fated Revenge -> Reprisal now has a base value of 25% (was 50%).
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Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).
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Fated Destruction now has a base value of 5% (was 2%).
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Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).
Warrior:
Quickslash:
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Execute now grants an additional 2% More Damage per rank to Bosses.
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Static Shock now grants an additional 1% More Damage per rank.
Cleave:
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Fury now grants 3% More Damage per rank (was 2%).
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Lethal Blows now grants +1.5% Double Damage per rank (was +1%).
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Multistrike now grants 1.5% More Damage per rank (was 1%).
Rend:
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First Blood now grants 30% More Damage per rank (was 20%).
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Deepened Wounds now grants 8% More Damage per rank (was 6%).
Sunder:
- Layered Assault now has a 20% chance per rank (was 10%).
Slam:
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Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).
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Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).
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Internal Bleeding now grants +4% Double Damage per rank (was +3%).
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Blood Rage now grants 3% More Attack Speed per rank (was 2%).
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Blood Rage now lasts 10 Seconds (was 5 Seconds).
Fire Arrow:
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Lucky Burn now grants +4% Double Damage per rank (was +3%).
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Critical Adaptation now grants +4% Critical Chance per rank (was +2%).
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Critical Adaptation now grants +20% Critical Damage per rank (was +10%).
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Lingering Storm now grants an additional 1% More Damage per rank.
Barbarian:
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Lethal Renewal now restores 10% of Max HP (was 5%).
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Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).
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Unstoppable Bleeding now grants 12% More Damage (was 10%).
Juggernaut:
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Patient Strike now has an interval of 3 Seconds (was 5 Seconds).
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Critical Patience now grants an additional 125% Critical Damage.
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Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).
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Powerful Rebuke now grants +15% Double Damage (was +10%).
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Overextend now grants 15% More Damage (was 20%).
Warden:
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Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).
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Critical Counter now grants an additional 125% Critical Damage.
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Knock Down now has a proc chance of 10% (was 5%).
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Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).
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Party Restoration now restores 10% of Max HP (was 5%).
Ranger:
Quickdraw:
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Bleedout now deals 25% Weapon Damage (was 15%).
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Bleedout now deals damage over 2 Seconds (was 3 Seconds).
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Execute now grants an additional 2% More Damage against Bosses per rank.
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Critical Advantage now grants 3% More Attack Speed per rank (was 2%).
Disable:
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Hamstring now has a 20% chance per rank (was 10%).
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Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.
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Replenishing Strike now has a 20% chance per rank (was 10%).
Explosive Shot:
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Explosive Charge now deals 8% Weapon Damage per rank (was 6%).
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Premature Detonation now grants 3% More Damage per rank (was 4%).
Poison Sting:
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First Strike now grants 30% More Damage per rank (was 20%).
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Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).
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Fatal Wounds now grants 8% More Damage per rank (was 6%).
Barrage:
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Broadside now grants 1.5% More Damage per rank (was 1%).
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Multishot now grants a 4% chance per rank (was 2%).
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Overflowing Flames now deals 25% Weapon Damage (was 15%).
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Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).
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Shock Chance now additional grants 1% More Damage.
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Critical Chance now grants 2% per rank (was 1%).
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Focus Fire now grants 4% More Damage per rank (was 5%).
Snipe:
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Execute now grants an additional 2% More Damage to Bosses per rank.
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Steady Aim now grants +10% Weapon Damage per rank (was +8%).
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Bullseye now grants and additional +5% Critical Chance at all times.
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Refined Accuracy now grants +25% Critical Damage per rank (was +15%).
Assassin:
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Potent Poison now grants +15% Double Damage (was 10%).
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Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).
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Initiative now grants 30% More Damage (was 20%).
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Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).
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Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).
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Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).
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Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).
Marksman:
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Renewed Strength now grants 12% More Damage (was 10%).
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Silent Shot has been reworked an noww grants 10% More Damage while affected by at least 5 Focus Stacks.
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Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).
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Aimed Shot now has a proc chance of 100% (was 50%).
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Sharpshooter now has a proc chance of 100% (was 20%).
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Renewed Speed now grants 12% More Attack Speed (was 10%).
Renegade:
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Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.
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Enrage now grants 12% More Damage (was 10%).
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Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.
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Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).
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Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).
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Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).
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Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.
Mage:
Fireball:
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Spell Echo now has a 4% proc chance per rank (was 2%).
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Fresh Burn now additionally grants More Damage when the target is below 30% HP.
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Cascade now grants +6% Weapon Damage per rank (was +8%).
Arcane Explosion:
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Arcane Overload now grants 1.5% More Damage per rank (was 1%).
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Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).
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Arcane Detonation now has a 4% proc chance per rank (was 2%).
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Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).
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Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.
Frostbolt:
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Numb now grants -3% Critical Avoidance per rank (was -2%).
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Frigid now has a 20% proc chance per rank (was 10%).
Frost Strike:
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Frozen Memory now has a proc chance of 5% per rank (was 4%).
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Cryotherapy now grants 25% More HP per rank (was 10%).
Chain Lightning:
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Electrocute now additionally grants More Damage to targets above 80% HP.
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Lone Bolt now grants 4% More Damage per rank (was 3%).
Thunderbolt:
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Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).
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Shock Chance now additionally grants 1% More Damage per rank.
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Invigorate now has a 20% proc chance per rank (was 10%).
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Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).
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Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).
Meteor:
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Extinction now grants 6% More Damage per rank (was 10%).
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Extinction now additionally grants More Damage to targets above 80 HP.
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Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.
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Meteor Shower now has a 4% proc chance (was 2%).
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Shockwave now deals 5% Weapon Damage per rank (was 4%).
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Arcane Detonation now grants 5% More Damage per rank (was 4%).
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Elemental Strength now grants 8% increased attribute value per rank (was 6%).
Arcane Torrent:
- Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).
Archmage:
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Reckoning now grant 50% More Damage (was 20%).
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Storm Shield now lasts 10 Seconds (was 5 Seconds).
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Elemental Cleansing now has a proc chance of 100% (was 50%).
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Focussed Energy now grants 10% More Damage (was 15%).
Vizier:
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Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).
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Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).
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Power Generation now requires 25 charges (was 30).
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Overwhelming Power now grants 12% More Damage (was 10%).
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Strength in Numbers now grants 12% More Damage (was 10%).
Battlemage:
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Reckoning now grants 50% More Damage (was 20%).
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Storm Shield now lasts 10 Seconds (was 5 Seconds).
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Impervious now grants 40% Ailment Effect (was 20%).
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Focussed Energy now grants 10% More Damage (was 15%).
Paladin:
Crusader:
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Judgement now grants 12% More Damage (was 10%).
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Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.
Inquisitor:
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Spark of Life now restores 10% Max HP and Barrier (was 5%).
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Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
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Intense Heat now requires 5 Ignite stacks (was 15).
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Inner Fire no longer causes you to lose HP.
Bug Fixes:
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Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.
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Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.
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Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.
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Fixed a bug where the Slaughter Enchant would use the wrong materials.
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Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.
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Fixed an error that could occur when attempting to load an older save file.
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Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.
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Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.
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Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.
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Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.
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Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.
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Fixed a bug where the number of Gem Sockets available to a character could become out of sync.
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Fixed a bug where Bounty Mission highlights would not correctly reset between saves.
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Fixed a Blacksmith Crash that could occur with the Infuse Equipment Craft.
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Fixed a bug where Characters could have incorrect HP / Barrier values after loading a save.
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