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Patch Notes for v0.5.16 (Experimental)

Our next major update, Forgotten Wilds, is not too far off but I wanted to release one last patch for 0.5. I have fixed a few critical issues that have been plaguing players and I did not want them have to wait any longer than they have had to. I am putting this on experimental to give it a little time to cook and will release it fully within the next few days. Thank you to everyone that has reported issues and helped me figure these issues out!

Changes

  • Resolved crash caused by power networks becoming misaligned

  • Resolved occasional crash during world generation

  • Resolved issue with bypasses getting into a bad state after using auto collect near them

  • Resolved issue with Porters rarely getting into a broken state

  • Resolved issue with biomass being dropped during world generation

  • Resolved issue with wind bullet when defender dies while being pushed back

  • Resolved issue with interacting with Matter Refiner possibly leading to being unable to interact with other things in that session

  • Resolved issue with UI mouse click triggering on technologies when dragging Research tree around

  • Resolved issue with clicking on research queue also activating items behind it

  • Resolved issue with invasions markers not being cleaned up

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