Patch Notes for v0.7.38
This is a smaller patch with a few more fixes for both crashes and multiplayer. I will continue to work on fixes but also as things are slowing down I'll start looking at our next major update. More news on that in a few weeks!
Changes
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Resolved crash that could occur when interacting with the phase network
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Resolved crash due to client potentially being removed twice
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Resolved issue with client not being fully removed from the game session when disconnecting
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Resolved issue with client map not always being loaded properly
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Resolved issue with extra phase payloads being visible on clients
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Resolved issue with structures dispensing up to one tile away
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