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Project: Playtime Phase 3: Forsaken

Patch Notes

Store Overhaul

  • Replacing Daily Offers with total Item Catalogs for Monsters and Specialists

  • Most of the cosmetic items will be available in the store and will be purchasable via Tickets

  • All Items will have descriptions to add more flavor and potentially touch on our lore

  • The store will be modified to offer sales on both PlayCoins Packs and Cosmetic Items themselves

** Matchmaking System **

  • Players will select their role from the Main Menu and quickly be able to find and join matches as that role

  • Monster Players will always serve as the host player

  • Removed Host Migration

  • Allow Specialist players who die early in the match to be rewarded for their accomplishments and move on to the next game, without having to wait until the end

  • If the Monster ever leaves the game, all players will be returned to the Main Menu and receive their match rewards

  • Party system and Private matches are not going to make it in this update but will be added ASAP

Map Vote

  • When loading into a match, all players will get to vote on the map they want to play

  • Monster Player's votes will have a slightly higher weight than Specialists

  • Once all votes are in, the game will pick a map from the votes at random (More votes for a map equals a higher chance of it getting picked but it is not guaranteed)

Comms System

  • Added a Radio Comms System for Specialists

  • Players can select one of the predetermined prompts to effectively communicate needs and warnings with their squadmates

  • All maps have been segmented into specific named sections and when the comms system is used it will reference this section’s name in the callout

  • The player’s current location will be visible on their HUD and will be used to contextualize callouts

** Huggy Hatches Changes **

  • Removing the Huggy Hole mini-game from Project Playtime

  • Replacing the old system with a less intrusive experience

  • Players will still lose one heart upon being deposited; for every 60 uninterrupted seconds they will lose an additional life

  • Only one Specialist is allowed per hatch

** EKG HUD **

  • Replacing the current Specialist HUD with a stylized EKG-Centric Display

  • Updated Player State Icons

  • Additional Player State Icon for the new “Carried” State

Misfit Pit

  • Explores a different section of the larger Destroy-a-Toy facility

  • This map is designed to be a fast-paced, action-packed map that will keep Specialists on their toes

  • This map is a cylindrical design with three floors and unique Line-of-sight opportunities for Monsters and Specialists

  • This level was also designed with the flow of chases in mind to make every encounter impactful and memorable

Coming Soon Event Toybox

  • Added a limited-time free toy box for all players that is exclusively tickets

  • Players can earn up to 50,000 tickets!

Sound Rebalance

  • Attenuations on Monsters, Players, and environment sounds have been reigned in to make a more immersive and fun experience.

Pipe Nerf

  • The pull pipe has been nerfed to require two hands per rail to start pulling the pipe down

  • A new texture on the rails has been implemented to reflect this change

Start of Match Changes

  • The monster countdown and train arrival sequence are being removed since they are no longer required

  • Intro Sequence - At the start of the match you will see a sequence a camera sweep of your character and any equipped cosmetics

Balance Changes

  • Specialists will now get a small speed boost upon being hit to try and extend chases and make them more impactful

  • Specialists also get temporary invulnerability upon rescue from the hatch

  • Specialists also get a speed bonus for reviving a teammate

  • Dash handles are being removed from all maps

  • Specialists now have a deeper crouch making hiding easier

  • Monsters' Footsteps volume and attenuation are reduced while crouching

  • Merged Total Lockdown’s effects into No Escape

  • Merged Directionless’ effects into Living Nightmare

QOL Changes

  • Almost all of our assets in-game have been further optimized to help the game run better on low-end specs

  • UI is now more performant for our players

100+ Bugs Fixed!

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