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Subnautica 2 Early Access Hotfix 3

Hello Subnauts,

We just released our third Subnautica 2 hotfix! 

In this hotfix, we’ve addressed some DLSS issues, upgraded DLSS to version 4.5 , modified creature behavior further, and fixed additional crashes.

Check out the full list of changes in today’s patch below.

  • Fixed issues that could cause DLSS to crash the game.

  • Fixed issues that could cause DLSS settings not to be saved correctly.

  • Fixed Frame Generation not being available in certain versions of the game.

  • Upgraded DLSS to version 4.5.

  • Reduced Interior Wall costs to 1/4 of their previous price.

  • Hammerheads no longer attack unpiloted Tadpoles.

    • Hammerheads can still take an interest in Tadpoles.
  • Fixed Hammerheads occasionally not being attracted to Flares.

  • Increased overall damage of Marrowbreaches.

  • Spaced out Marrowbreach attacks to occur less frequently.

  • Reduced Nibbler perception range, making players less visible to them. 

  • Increased the duration Nibblers circle the player before attacking.

  • Reduced overall movement speed of the Nibblers.

  • Increased sensitivity of the Nibblers to the Multitool.

  • Increased overall damage of Nibblers.

  • Fixed a rare crash when starting games.

  • Fixed Clients (not the game host) reverting to their previous position when rejoining a multiplayer session.

  • Fixed Strike Armor modification stacking additively, which could result in a potentially game-breaking state.

  • Fixed goggles remaining visible in first-person view when exiting the Tadpole Haul Chassis as a passenger.

  • Localized text callout on the Terms of Service acceptance screen.

  • Added additional context to crash reports to provide better details for hard-to-reproduce issues.

You can continue to report bugs and issues through the in-game feedback tool and on our support website . For ideas and suggestions for gameplay, head over to our Nolt.io board.

This hotfix may take some time to roll out worldwide.

Keep diving!

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