Patch v0.4.31 Released
I. Adjustments and Optimizations
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Improved task acceptance logic, tasks are now kept after entering combat and can be continued after returning.
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Disciples inside buildings no longer leave when moving buildings.
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Optimized disciple item management, inventories and destiny artifacts ingredients are returned to warehouse when disciples die or are expelled.
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Simplified health bar display by removing health bar segments.
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Optimized spirit stones weight to 0.
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Added reminder when disciples repeatedly fail to breakthrough.
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Optimized evolution skill [Fire Wheel] in Trial Tower to shoot 4 projectiles simultaneously.
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Increased low-level life skill position limit to 15 disciple.
II. Bug Fixes
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Fixed issue where skill [Lightning Chain] could only attack one target.
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Fixed issue where skill types were not displayed in [Demonic Domain] and [Night Wraith].
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Fixed incorrect effect description in edict [Numbness].
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Fixed issue where using Torah [ShieldFury] and [SkyRage] abnormally stacked attack.
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Fixed issue where unreleased item [Beast Book I] could drop.
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Fixed issue where evolution skill [Fire Wheel] was not affected by some passive effects in Trial Tower.
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Fixed description issue with artifact forge output, now consistent with actual output sources.
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Fixed issue where artifacts continued to be refined after reaching max level.
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Fixed issue where auction house settlement showed sales income from previous auction.
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Fixed issue where disciples' status was abnormal after entering Trial Tower while working.
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