Patch 0.7.0 Released
I. Adjustments and Optimizations
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Optimized the loading method for various scrollable lists, now more performance-efficient.
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Enhanced the accuracy of the map's secret realm positioning feature on the top.
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Reduced the cloud texture size displayed when opening the map, now consuming less memory.
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Optimized the map-opening sound effects, now only played when the map is actually opened or closed.
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Adjusted the icons on the exploration map to better match the corresponding geographical environment settings.
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Enabled to decompose destiny artifacts.
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Allowed the decomposition of forging ingredients, obtaining different quantities of "Spirit Stone" based on their quality.
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Optimized the "Frost Battlefield" map.
II. Bug Fixes
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Fixed the issue with the incorrect display of the attributes' five elements value of destiny artifact.
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Resolved the conflict between the refresh of normal secret realms and boss secret realms.
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Fixed the problem where the attribute changes affected by buffs after building upgrades were not promptly updated.
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Rectified the issue where some secret realms were not displaying on the main map.
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Corrected the display error of the clearance conditions after adjusting the number of laps for Dungeon
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Addressed the lack of damage from "Chaos Thunderball" in the Trial Tower.
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Resolved the issue of "Ape Puppet" not receiving damage.
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Rectified the ineffective behavior of Flying Sword Mastery in the Trial Tower.
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Fixed the abnormal display issue of triat: Dreamer
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Ensured the normal display of single target skills in illusion realm.
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Fixed the issue where disciple's skills were not properly canceled before death.
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Fixed the ineffectiveness of certain equipment affixes in the Trial Tower.
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Rectified the card refresh logic in the "Bloody Land".
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