v1.3 Patch Update!
Hello Adventurers!
We're popping in to post some minor updates as we're working on some fixes for future stuff!
Here's a list of the minor updates which are mainly optimization and bug fixes:
Unity Engine Security Vulnerability
- The unity engine had a security vulnerability which required developers to update and patch their games
Enemy optimization
-
Monster spawn sound effects were playing even if they were spawning out of the player's sight (from a far distance) - we've cleaned this up to cut down too many sounds being played at one time
-
Enemies now more accurately detect hazard positions and will be less likely to perish before you see them
Minor Fixes
-
Food cooked in the restaurant now spawns on the closest counter to the cooking tool
-
Objects/walls in dungeon that were using the wrong material when turning transparent are now using the right material
-
A new (invisible) headpiece attachment was created each time Pom wakes up in the bedroom
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Slight optimization of pathfinding execution
Thanks for listening!
Love,
Battlebrew Productions (and Pom)
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