Town Testing Hotfix #4
Bug Fixes:
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Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
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Fixed an issue when trading relics to the Shady Trader
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Added a back-button to the NPC menu
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Expanded the NPC menu to four columns
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Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
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Removed the prompt to interact with the fishing shack
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The controller prompt for doors now re-appears after doors are unlocked
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Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
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Fixed lag, which occured on summon enemies
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You cannot click a second save-slot while the first one is loading
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Scratch is effected by Spikes.
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Rage and weak effect scratch - it cannot do less than 1 damage
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Fixed issue where Pochette's conversation could overlap "End of Combat" events
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Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
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The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
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Fixed a typo in Stumpy's conversation when you get attacked
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Fixed an issue where the Jeweler couldn't be moved after placement
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Fixed the "Mayor_FirstHouse" conversation
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Items in pouches no longer display text errors
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You cannot open the options menu while in a conversation
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Fixed a message that would display incorrectly when reorganizing your backpack in combat
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