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Serious Bugfixes & Balance update

Hey heroes! After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26

Additions

  • Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

Fixes

  • Hero Select & Shop no longer behave strangely on first load
  • Prototype mission rewards no longer softlock the game in rare situations
  • Tear Gas now properly works on the Missile & Speeding Train maps
  • Kevlar Vests now properly works in FFA/Solo type games
  • Wrath of the Tiger properly gives -25% damage taken instead of -75%
  • Disabling Passives/Abilities/Gadgets in custom mode now works as expected
  • Setting specific weapons allowed in custom mode now works as expected
  • Fixed a rare bug where switching classes in a FFA mode will put you on blue team
  • Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
  • Winning/Losing a match will always display the correct winning score
  • Bayonet's execute now works as expected
  • BoStaff no longer has a damage delay when attacking
  • Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
  • The volume of rocket trails are now adjusted by Sound Volume
  • Fixed a few spelling/text issues in game and menus

Balance

(Gameplay)

  • Adjusted many Bonus objectives in missions to make them more easily obtainable
  • At the results screen, deaths are now only -3 points instead of -5
  • Challenge mission "Self Experiments" & Alt versions has 1 less enemy
  • Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
  • Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
  • In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
  • Kevlar Vest ability now gives +30% more armor
  • Kevlar Vest armor is capped for enemies above lvl 30
  • Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
  • Challenge 6-2: Health reduced, Enemies reduced by 1
  • Challenge 8-1: +40% Health
  • Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
  • Challenge 10-1: Enemies deal -20% damage
  • Your own weapons sounds are only 10% quieter instead of 20% quieter
  • Melee Enemies attack slightly slower
  • Melee Enemies now do much less damage (even less at lower levels)

(Menus)

  • Gadgets appear in the shop ~15% less frequently

(Ninja Weapons)

  • Kunai: FireRate -20%, Impact -10%
  • Healing Salve: Ammo -4, FireRate -10%
  • Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
  • Spikeball: Range +10%
  • Rock: FireRate +15%, ProjectileSpeed +10%
  • Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
  • Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
  • Chakram: Range/Duration +15%

(Other Weapons)

  • M202: SpareClips +2
  • ALL Melee weapon Impact +10%
1 / 1 · 100%

As always, thanks for sticking around as we continue to fix & improve the game!

<3 Justin & Mike

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