Update 0.4 - Corrective Patch #2
Hello everyone!
Here's the second corrective patch for the 0.4 Update! We do hope you're enjoying this big update so far!
In this corrective patch, of course a lot of different bugfixes, but also some tweaks about interface & global feedback, but also balancing and a bit of optimization! :D
Please find the full changelog below, and as always, thanks for playing Synergy!
P.S : MacOS version of this corrective patch is delayed just a bit following some issues, but it's also coming tonight at 8:30pm! (3 hours from this news, in case we're in different timezones)
Update 0.4 - Corrective Patch #2
Balancing
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Increased quantity of starting citizen for Scenario Sandbox 01 map (from 13 to 16)
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Adjusting starting stock for all Maps (both normal and easy mode)
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Swapped positions of the research “Green Water” (alternative recipe replacing clean water by toxic water) and “Open Circuit Cooling” (-2 Toxic Water per recipe if the building if near a water source) and adapting the cost of these
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Decreased the number of citizen in the reward for Step 05 "Reconciliation" of Scenario 03 (from “17 Adults, 3 Children” to “13 Adults, 2 Children”)
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Adapted mid-advanced flow to reduce tension on Carved Wood
Interface & Feedback
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Research point bars now also preview the numeric quantity of points in stock when hovering the buttons
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Fixed missing space in the title of the victory popup
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Reordered building in the construction menu
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Prevented the feedbacks over plants, buildings and citizens to appear while the UI is hidden (F9)
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The selected panel of a research point producing building now updates when using its research points
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Once a research is unlocked, its costs are hidden
Bugfix
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Corrected localization issues and made quality improvements to the EN localization
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Fixed a bug which could lock the game on the loading screen when going back to the main menu
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Fixed research unlocked notification animation that wouldn't replay if it was already playing
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Fixed a bug where color glitches occurred on some UI elements of selected building’s panels : the “?” button, the “destroy” button and some Werehouse’s UI elements (filter and min/max buttons)
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It is now possible to switch from pinned researches to diary in the HUD
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Researches that unlocks a new type of analysis now properly is pinned by the quest
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Hidden button “sent the expedition” on zone panel if the expedition is coming back to the city
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Fixed credits scroll which stopped too early when setting UI scale was set lower than 1
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Fixed a bug where citizen can’t eat/drink because the action was canceled if their houses was move
Optimizations
- Citizen Sorting only updates district scores instead of updating whole districts
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