Update 1.0.3
Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below.
And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game! Thanks a lot! Here's the full changelog :
Update 1.0.3 - Full changelog
Balancing
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Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
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Rearranged the display order of trades in Bartering Outpost
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Changed Fountain district score:
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Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden
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Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
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Increased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)
Interface & Feedback
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The victory popup will no longer reappear when loading a save where the quest is already completed
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Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
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It is now possible to see selected or hovered buildings through environmental elements
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When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated
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Added "Kill Plant" feedback to all Rip Out actions on all plants
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District feedback when selected a district or place a building in range is now more transparent
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While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding
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Sandglider Garage and Fountain tooltips now display their range of effect
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Collect zones are now visible in Rip Out mode (paint or cancel)
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The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district
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During exploration, selecting the starting zone will no longer display the expedition size slider
Bugfix
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Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd
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Fixed default interface scaling option when starting game for first time with non full hd resolution
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Fixed a bug where the analysis notification didn’t show when loading a save
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Fixed a bug where the the missing resources feedbacks was not matching the requested amount
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Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery
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Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested
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Fixed feedback worldspace not correctly refreshing on irrigation pump
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Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime
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Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed
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Fixed plants incorrect state on map loading
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Fixed quality settings on several depth texture, improving shadow quality
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Fixed Pontoon incoherency of the shadows and outline on floats
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Fixed footprint outline being seen through other land props
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Fixed footprint going through dynamic terrain props
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Made a check to avoid rendering an outline of all variants of a building at the same time
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Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected
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Fixed a bug where plants feedback weren’t disabled when switching order type
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Fixed the science gauge tooltip mentioning the wrong district (in polish only)
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Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected
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Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes
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Fixed a bug where the title of the selected research panel could overlap the close button in some languages
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Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)
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Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition
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Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore
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Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save
Visuals
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Grassy props now react on dynamic terrain
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Integrated animated Art Workshop
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Global tweaks on depth and shadows to improve quality
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Improved shadows of various buildings :
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Explorer Nexus
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Water Extractor
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Sand Collector
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Tweak characters to avoid issues when UI is scaled down and resolution is lower
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Changes on shader to make the outline mask working with antialiasing off
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