v1.0.28-rc.2
Please Note: This game is in Early Access! If you encounter a bug, please consider reporting it in the community Discord server. Thank you!
Added:
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Added 22 Steam achievements.
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Added 5 quests (complete to earn cash for Adventure mode).
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Added search functionality to the menu which lists saved creatures.
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Added damage indicator effects.
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Added a battle arena mode to "Sandbox" (find and interact with the sword to begin).
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Added underwater effects.
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Added eat ability and edible items (i.e., food crates).
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Added creature construction rate limiter.
Fixed:
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Fixed legs lifting above head when walking down a steep slope.
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Fixed physics issues caused when the visibility system disabled static colliders on the host.
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Fixed magenta water issues caused by reflections.
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Fixed the AI for all NPCs (e.g., buggy targeting logic for snakes, dogs and sharks).
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Fixed cave ambient lighting issues.
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Fixed damage not being dealt to NPCs in singleplayer.
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Fixed item holding system.
Changed:
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Increased the maximum number of players on “Farm” to 16.
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Increased bite radius.
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Decreased sprint, growl and bite cooldowns.
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Removed the experience and level system, and replaced with unlocked achievements in the MainMenu.
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Removed the moving platforms on “Farm”.
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Updated statistics panel to reflect speed in m/s.
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[Optimisation] Converted background terrains to a single mesh.
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[Optimisation] Removed crops from “Farm”.
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[Optimisation] Used GPU instancing for orchard trees.
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[Optimisation] Removed unused combined meshes to decrease loading times.
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[Optimisation] Improved network serialization for creature data.
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