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SpellRogue Update 0.9.1: “Balance in all things”

Greetings Dice Slingers,

We just updated SpellRogue with our first proper patch that includes new Spells, Artifacts and Events, as well as a ton of balance changes and bug fixes (a big thanks to everyone who has been submitting bug reports and giving feedback on the SpellRogue Discord!).

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Examples of new Spells available in your runs.

If you didn’t catch the Living Roadmap we posted last week, this update is just a small step in our plans. Future updates will in general be larger, as we start implementing some of the bigger features and mechanics. https://store.steampowered.com/news/app/1990110/view/4166462894411580119?l=english

Anyway, here are all the juicy details!:

SpellRogue 0.9.1: “Balance in all things”

General:

  • 5 new Spells, 3 new Artifacts, 1 new Event!

  • Balance changes for 130+ entities!

  • Improved Mutator selection algorithm.

  • Added “back”-functionality for rerolled Spell draft.

  • Updated and improved translations (NOTE: A few translations are still missing, we are planning to fix this in a hotfix soon).

  • Scene cameras are now vertically fitted, so height is always the same (fix for ultra wide screen).

  • Improved preview of Spell charges spent.

  • Added enemy type to enemy-catalog.

  • Stygian Dice can now be picked up & spent in Spells.

  • Wound Dice tooltip now shows exactly how much damage you take.

  • Tweaked Friar actions (fixes softlock when e.g. only using Thorns).

  • Energized Dice is now triggering on “Spent” instead of “Inserted”.

Content

  • New Void Spell: STYX

  • New Earth Spell: TRACKING

  • New Fire Spell: HEMORRHAGE

  • New Fire Spell: CAUTERIZE

  • New Water Spell: RIPTIDE

  • New Artifact: SMOLDERING TORCH

  • New Artifact: UNSTABLE MANACORE

  • New Artifact: RING OF BLOCK

  • New Event: BLACK MARKET

  • Spell (Void) GRIM RITE Power: 1 -> 2

  • Spell (Void) GRIM RITE Mute: 99 -> 4

  • Spell (Void) GRIM RITE+A Mute: 3 -> 2

  • Spell (Void) TENDRILS Sockets: [6] -> [4]

  • Spell (Earth) BASTION+B Redesigned: '+2 [block]/cast, +1 [countdown]/cast'

  • Spell (Earth) CARAPACE Block: 7 -> 8

  • Spell (Earth) EARTHQUAKE Sockets: [5-6] -> [ ]

  • Spell (Earth) FORCE OF NATURE Sockets: [3-6] -> [ ]

  • Spell (Earth) FORCE OF NATURE+B Damage: 3 -> 4

  • Spell (Earth) HURL MONOLITH Charges: 1 -> 2

  • Spell (Earth) HURL MONOLITH+A Damage: 6 -> 8

  • Spell (Earth) INSTINCT Sockets: [ ] -> [3]

  • Spell (Earth) MAUL Damage: 6 -> 5

  • Spell (Earth) OAKEN SELF Rarity: Rare -> Uncommon

  • Spell (Earth) PREEMPTIVE STRIKE Sockets: [8] -> [7]

  • Spell (Earth) PREEMPTIVE STRIKE+A Marked: 1 -> 2

  • Spell (Earth) PRIMAL CRAZE Sockets: [7] -> [10]

  • Spell (Earth) PRIMAL CRAZE+A Sockets: [ ] -> [5]

  • Spell (Earth) SACRED SHIMMER Sockets: [7] -> [6]

  • Spell (Earth) SACRED SHIMMER Damage: 7 -> 6

  • Spell (Earth) SACRED SHIMMER+B Charges: 1 -> 2

  • Spell (Earth) SPIRIT ARROWS Sockets: [1-4] -> [1-3]

  • Spell (Earth) SPIRIT ARROWS+A Sockets: [ ] -> [1-5]

  • Spell (Earth) STONE MELD Sockets: [6] -> [7]

  • Spell (Earth) STONE MELD+A Sockets: [3] -> [4]

  • Spell (Earth) STONE MELD+B Delayed block 6 -> 7

  • Spell (Earth) ULTIMATE POWER Sockets: [13] -> [15]

  • Spell (Earth) ULTIMATE POWER+A Sockets: [9] -> [10]

  • Spell (Earth) VINE GRIP Damage: 6 -> 8

  • Spell (Earth) VINE GRIP+A Damage: 7 -> 6

  • Spell (Earth) VINE GRIP+A Dazed: -1 -> 0

  • Spell (Fire) BRIMSTONE Charges: 3 -> 4

  • Spell (Fire) EXTRACT Damage: 12 -> 14

  • Spell (Fire) EXTRACT+A Damage: 5 -> 6

  • Spell (Fire) FALLING FIRE Damage: 14 -> 15

  • Spell (Fire) FICKLE BARRIER Charges: 3 -> 4

  • Spell (Fire) HEATSTROKE Sockets: [5] -> [=5]

  • Spell (Fire) HEATSTROKE+A No longer overrides Sockets

  • Spell (Fire) HURT Sockets: [3-6] -> [4-6]

  • Spell (Fire) HURT Damage: 9 -> 10

  • Spell (Fire) HURT+A Damage: 4 -> 5

  • Spell (Fire) INCINERATE Sockets: [9] -> [8]

  • Spell (Fire) INCINERATE+A Damage: 5 -> 6

  • Spell (Fire) INFERNO Sockets: [4-6] -> [3-6]

  • Spell (Fire) INFERNO Charges: 2 -> 3

  • Spell (Fire) INFERNO+A Banefire: 1 -> 2

  • Spell (Fire) INFERNO+A Sockets: [3-4]

  • Spell (Fire) INFERNO+B Damage: 2 -> 4

  • Spell (Fire) INFERNO+B Charges: 1 ->

  • Spell (Fire) INFUSED SHIELD+A Block: 2 -> 3

  • Spell (Fire) IRONGUARD Charges: 2 -> 3

  • Spell (Fire) KINDLE Roll Dice: 3 -> 5

  • Spell (Fire) ROARING EMBERS Damage: 1 -> 2

  • Spell (Fire) SUNSHIELD+B Sockets: [ ]

  • Spell (Fire) SUSPENSION Weak: 4 -> 3

  • Spell (Fire) VINDICTIVE STRIKE Charges: 2 -> 3

  • Spell (Fire) VINDICTIVE STRIKE+A Damage: 5 -> 6

  • Spell (Fire) VINDICTIVE STRIKE+B Countdown reduction: -4 -> -5

  • Spell (Fire) VINDICTIVE STRIKE+B Charges: 1 -> 0

  • Spell (Fire) VOLCANIC POWER Sockets: [3] -> [2]

  • Spell (Fire) VOLCANIC POWER Health loss: 3 -> 2

  • Spell (Fire) VOLCANIC POWER+A Charges: 2 -> 0

  • Spell (Fire) VOLCANIC POWER+A Power Multiplier -> 1

  • Spell (Fire) VOLCANIC POWER+B Health loss: 1 -> 0

  • Spell (Water) BLIZZARD Sockets: [6] -> [5]

  • Spell (Water) CRASHING WAVE Sockets: [1-4]=[1-4] -> [1-4][1-4]

  • Spell (Water) CRASHING WAVE+A Base Damage -> 4

  • Spell (Water) CRASHING WAVE+A No longer overrides Sockets

  • Spell (Water) CRUSH Sockets: [5] -> [4]

  • Spell (Water) CRUSH Damage: 7 -> 8

  • Spell (Water) CRUSH+B Damage: 11 -> 10

  • Spell (Water) DIMINISHING BLADE Damage: 6 -> 8

  • Spell (Water) DIMINISHING BLADE+A Sockets: [10] -> [8]

  • Spell (Water) ENGULF Block: 3 -> 4

  • Spell (Water) ENGULF Charges: 3 -> 2

  • Spell (Water) ENGULF+A Damage: 4 -> 6

  • Spell (Water) ENGULF+B Block: 4 -> 5

  • Spell (Water) EYE OF THE STORM Block: 4 -> 3

  • Spell (Water) EYE OF THE STORM+A Concoction: 1 -> 0

  • Spell (Water) EYE OF THE STORM+A Block -> 4

  • Spell (Water) FROZEN SHIELD Block: 6 -> 8

  • Spell (Water) FROZEN SHIELD Fury: 4 -> 2

  • Spell (Water) FROZEN SHIELD Charges: 1 -> 2

  • Spell (Water) FROZEN SHIELD+A Fury: 2 -> 4

  • Spell (Water) FROZEN SHIELD+A Charges: 1 -> 0

  • Spell (Water) GRASP FLOW Block: 2 -> 1

  • Spell (Water) ICE BLAST+A Damage: 3 -> 4

  • Spell (Water) ICICLE BLADE Sockets: [4] -> [5]

  • Spell (Water) ICICLE BLADE Damage: 4 -> 5

  • Spell (Water) INCISION Damage: 2 -> 4

  • Spell (Water) INUNDATE Damage: 8 -> 10

  • Spell (Water) OVERCHILL Deplete power: 1 -> 2

  • Spell (Water) OVERCHILL+B Deplete power: 3 -> 2

  • Spell (Water) SEA WARD Charges: 2 -> 3

  • Spell (Water) WATER VORTEX Charges: 2 -> 3

  • Artifact AMULET OF SACRIFICE Redesigned: 'Roll +1 Dice each turn. Each turn: Receive 1 Sap.'

  • Artifact ETHERWEAVE Roll Dice: 2 -> 1

  • Artifact CRUCIBLE Block multiplier: 3 -> 2

  • Artifact FLAME BRAND Cooldown: 12 -> 14

  • Artifact HEAVENLY ACORN Block: 5 -> 4

  • Artifact POISON CORE Poison: 4 -> 5

  • Artifact PROTECTING SPROUTLING Cooldown: 12 -> 14

  • Artifact SIGHT SHIELD Block: 6 -> 5

  • Artifact SEASHELL WAND Redesigned: 'Every 3rd turn: Autocast the rightmost Spell.'

  • Mutator SPELLBREAK Value: 7 -> 8

  • Mutator VITALITY+ Value: 6 -> 7

  • Mutator VITALITY+ Heal: 10 -> 8

  • Mutator DIMINISHMENT+ Target: All -> Leftmost

  • Mutator DIMINISHMENT+ Turn Interval: 3 -> 1

  • Mutator DIMINISHMENT++ Target: Leftmost -> All

  • Mutator DIMINISHMENT++ Turn Interval: 1 -> 3

  • Mutator DIMINISHMENT+++ Value: 6 -> 8

  • Mutator DIMINISHMENT++++ Value: 10 -> 12

  • Mutator ENGORGE+ Value: 12 -> 14

  • Mutator UNRELENTING FOES Value: 5 -> 3

  • Mutator UNRELENTING FOES+ Value: 10 -> 7

  • Mutator JINX Value: 4 -> 6

  • Mutator CATACLYSM Value: 3 -> 4

  • Mutator CATACLYSM+ Value: 5 -> 6

  • Mutator CATACLYSM++ Value: 8 -> 9

  • Mutator CATACLYSM+++ Value: 12 -> 13

  • Mutator DROUGHT++ Value: 7 -> 6

  • Mutator UNWIELDINESS Value: 3 -> 4

  • Mutator UNWIELDINESS+ Value: 5 -> 6

  • Mutator UNWIELDINESS++ Value: 8 -> 9

  • Mutator BLOODLETTING Value: 1 -> 3

  • Mutator BLOODLETTING+ Value: 2 -> 4

  • Mutator BLOODLETTING++ Value: 4 -> 6

  • Mutator HUSH Value: 4 -> 5

  • Mutator HUSH+ Value: 5 -> 7

  • Mutator HUSH++ Value: 6 -> 9

  • Mutator INFECTIOUS ONES Value: 6 -> 10

  • Mutator HARMFUL TWOS Value: 6 -> 10

  • Mutator TOXIC THREES Value: 6 -> 10

  • Mutator STRAINING FOURS Weak: 4 -> 2

  • Mutator FRAIL FIVES Sap: 2 -> 1

  • Mutator PERFORATING SIXES Value: 6 -> 8

  • Mutator PERFORATING SIXES Rupture: 3 -> 2

  • Mutator DEPRIVED+ Value: 4 -> 3

  • Mutator IRRECOVERABLE+++ Value: 10 -> 8

  • Mutator FRAGILE++ Value: 8 -> 7

  • Mutator ESCALATION++ Rupture: 4 -> 3

  • Mutator ESCALATION+++ Rupture: 2 -> 3

  • Mutator ESCALATION++++ Value: 5 -> 6

  • Mutator ESCALATION++++ Rupture: 6 -> 5

  • Mutator ESCALATION+++++ Value: 6 -> 8

  • Mutator ESCALATION+++++ Rupture: 4 -> 5

  • Mutator FUMBLE+++ Value: 4 -> 3

  • Mutator DECREPIT Turn Number: 3 -> 2

  • Mutator DECREPIT+ Sap: 1 -> 2

  • Mutator DECREPIT++ Sap: 2 -> 1

  • Mutator DECREPIT++ Turn Number: 2 -> 1

  • Mutator DECREPIT+++ Sap: 1 -> 2

  • Mutator DECREPIT++++ Sap: 3 -> 4

  • Mutator DECREPIT+++++ Sap: 2 -> 4

  • Mutator CONDEMNATION+ Turn Number: 2 -> 3

  • Mutator CONDEMNATION++ Value: 2 -> 3

  • Mutator CONDEMNATION++ Curse: 3 -> 2

  • Mutator CONDEMNATION++ Turn Number: 3 -> 2

  • Mutator CONDEMNATION+++ Value: 3 -> 4

  • Mutator CONDEMNATION++++ Value: 4 -> 5

  • Mutator CONDEMNATION++++ Curse: 3 -> 4

  • Mutator CONDEMNATION+++++ Value: 5 -> 6

  • Event BLOOD CIRCLE Gift 3: -50% Max Health: Shard -> -40% Max Health: Shard

  • Event GRAVEYARD Changed lose Spell -> disenchant Spell (releases shard)

  • Event RIFT IN REALITY Changed lose Spell -> disenchant Spell (releases shard)

  • Event SHRINE Choose and gain Void Spell 30 -> 25 Gold

  • Event TINKER Choose and gain Void Spell 30 -> 25 Gold

  • Event TRAVELER Stellar Ward -> Random Void [Spell]

Bug fixes:

  • Fixed Arkanax’s state changes not working if healed by Mutators.

  • Fixed issue where too few Elites were being placed in rare cases.

  • Fixed Crucible depleting Spells without uses.

  • Fixed missing icons for buttons on certain gamepads.

  • Fixed ultra wide screen dice sometimes rolling offscreen.

  • Fixed Combat Arena's to better accommodate wide screen.

  • Fixed Pyrohide having non-dynamic description.

  • Fixed Icy/Energized dice not previewing correctly.

  • Fixed "Collect void spells" achievement not instantly updating.

  • Fixed Ether + Impure Ritual issue.

  • Fixed Arkanax idle animation jitter.

  • Fixed inhibition interaction with Broken.

  • Fixed Irrecoverable Mutator description.

  • Fixed Marked not increasing Thorns damage.

  • Fixed Flame Storm 'destroy' upgrade, dice destroyed each round no longer triggers.

  • Fixed Artifacts sometimes showing wrong counter value in map.

  • Fixed softlock when killed by drinking potion.

  • Fixed some texts not hooked up to translations.

  • Fixed Hauberk Artifact doesn't reduce damage of Tempest Mutation.

  • Fixed Mystic Hammer affects Power on enemies.

  • Fixed wrong Incendiary tooltip in some cases.

  • Fixed Sanctuary getting into locked button state.

  • Fixed Mutator selection menu button placement.

  • Fixed Weak + Critical/Bloodlust interaction.

  • Fixed broken spell making “dice spent” effects not shown in previews.

  • Fixed missing audio on a few fire spells.

May your dice roll true 🧙

Tim & Thorbjørn

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