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GreedFall:The Dying World Patch 1.2

Hi Carants,

We've deployed a patch which brings various fixes to the game.

Localization: 

  • Retakes on Japanese added.

  • Localization fixes.

Stability and Performance

  • Fixed multiple causes of crashes occurring during gameplay, including:

    • After loading an autosave on the boat and using the dock during a quest

    • When repeatedly crossing combat boundaries in the Olima Underground Complex

    • During fast travel from Constanzia

    • When selecting the first teleport option to the Deutan Embassy (Out of Memory)

    • During a quest under specific conditions

    • During the fight following the cutscene with Kurnaz (audio-related issue)

    • When accessing the Bridge Alliance pier on AMD GPUs

  • Fixed a crash that could occur when switching Xbox accounts while the game is running

  • Improved overall game stability during fast travel

  • Reduced excessive loading times

Quests and Progression

  • Fixed an issue where “Sniffing out a Necklace” could fail due to a missing NPC

  • Fixed an issue where the objective would not update if the left-side guard was killed in stealth before Baren

  • Fixed multiple progression blockers affecting the following quests:

    • “Save Teer Fradee, Secret Meeting”

    • “Doneigad's Initiation”

    • “A Crown For A Journey”

    • “A Beast in The Military Quarter”

    • “A New Alliance”

  • Fixed an issue preventing progression after the initiation story stage

  • Ludwig’s third companion quest can now be unlocked as intended

  • Fixed an issue in “Nauts in Disguise” where the tonic could not be found or crafted

Gameplay and AI

  • Fixed an issue where the player could become trapped when entering a restricted room during Ludwig’s quest

  • Fixed an issue where companions would repeatedly ask the player to wait at camp

Save System

  • Fixed issues that could result in loss of progress or prevent saving during gameplay

Audio

  • Fixed an issue where sound effects and dialogue audio could be missing

Achievements

  • Fixed an issue where the achievement “All for one, one for all!” could not be unlocked during main quest progression

Thank you for your continued feedback and support!

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