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MechWarrior 5: Clans Hot Fix #2

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MechWarrior 5: Clans Hotfix #2 is now live! We've made a few additions to the patch notes since the preview, so be sure to check out the full details. If you encounter any issues, don’t hesitate to contact support at mw5clans@piranhagames.zendesk.com.

We truly appreciate all the support and feedback we've received and are hard at work on future fixes and more. The MechWarrior 5: Clans Team.

Features:

  • Added an option for Co-Op clients to select their desired pilot

  • The new menu is available in the Social Menu, allowing clients to swap pilots

Fixed Issues:

Co-Op

  • Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay'

  • Fixed a rare instance where an enemy would not appear in ‘Smuggler's Den'

  • Fixed an issue with the gate generators on ‘Kishi Kaisei’

  • Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’

  • Fixed an issue for clients in ‘A World on Fire’ where an enemy 'Mech would disappear briefly during a sequence

  • Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’

  • Fixed an issue where the small gate in ‘Jaguar’s Down' would not open for clients

  • Fixed an issue where clients could not see Chassis Milestone progress

  • Fixed an issue where clients would sometimes have no HUD after joining mid-mission

  • Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing

  • Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client

  • Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay

  • Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling 'Mech power will resolve it

Campaign Missions

  • Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards

  • Fixed an issue in ‘The Golden Forge’ where some 'Mechs were temporarily indestructible

  • Fixed a DropShip takeoff sequence in ‘Inspection Duty’

  • Fixed an issue where certain enemy ‘Mechs would not target you in 'A World on Fire’

  • Fixed an issue with the ‘Mech cockpit during the intro of 'A World on Fire’

  • Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed

  • Added proper pilot names when targeting allies in ‘Kishi Kaisei’

  • Reduced the chances of critical explosion for a 'Mech in ‘Kishi Kaisei’

  • Changed all ally ‘Mechs in 'Traffickers’ to use the correct camo pattern

  • Reduced the chances allied 'Mech can get caught on terrain in ‘Pirate’s Bay'

  • Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger

  • Fixed Jayden’s helmet in his communication pips in the first mission

  • Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in 'Security Protocols’

  • Buffed an enemy 'Mech in ‘No Stone Unturned’

  • ‘Trial of Position’ difficulty has been slightly reduced

  • ‘A World of Fire’ difficulty has been slightly reduced

  • 'Crater Investigation’ difficulty has been slightly reduced

  • ‘Disciplinary Action’ difficulty has been slightly reduced

  • Lowered the enemy tonnage and increased ally tonnage in the final fight of 'Heir to the Dragon'

  • Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’

  • Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’

Art

  • Improved the texture of the large trees on Huntress

  • Adjusted the flamer VFX orientation so the origin point appears correct

Audio

  • Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission

  • Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’

  • Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events

  • Added SFX to the pause menu and command wheel buttons

  • Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu

  • Fixed an issue where the SFX was not playing for some burst fire weapons

Gameplay

  • General stability improvements on all platforms

  • SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45)

  • Added a confirmation prompt when selecting Restart Mission on the pause menu

  • Fixed an issue where the scan pulse effect was visible while spectating

  • Fixed an issue where Star commands could sometimes still be issued when powered down

  • Fixed an issue where players could sometimes lose repair bay capabilities

  • Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables

  • Fixed an issue where the mission boundary lines would disappear when using night vision

  • Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open

UI

  • The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent

  • Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups

  • Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update

  • Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio

  • Updated the pilot skill upgrade menu to show available currency

  • Updated the active probe element on the HUD so it no longer refers to it as BAP

  • MechLab now properly greys out options when the user has no 'Mechs

  • Adjusted the transitions when backing out of missions in Mission Central

  • Fixed the scroll prompt on the Artbook menu

Settings

  • Reverted the change that removed the ability to unbind primary KBM actions

  • Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap

  • Fixed an issue where custom Gamepad bindings could not be applied

  • Fixed an issue where custom bindings could reset between game sessions for PC

  • Note: This issue is still present for consoles and will be addressed in a future fix.

  • Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis

  • Fixed instances where using the spacebar key to apply changes may not function

  • Fixed an issue where key binding changes would be saved even if the changes weren’t applied

Localization

  • Improved overall Japanese localization

  • Fixed the overlapping/out of bounds text on several screens in Russian

  • Fixed the spacing on some settings menu prompts in German

Known Issues

  • ‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other 'Mechs

  • Consoles only: Custom bindings reset when the game is relaunched.

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