Hotfix 25
A few fixes, and also an increase to the max zoom level!
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Hotfix 25 Changelog
General
- Attacking Big Boys: Fixed an issue where units could not attack targets if the target had a really big collision radius relative to the attack range of the attacker. This meant that, for example, raptors could not damage giant mechs.
- Increased Zoom: The amount of zoom you can use in the main map view is now 50% more than it used to be. This is something players have been asking for for a while, and I wasn't thinking it was a good idea, but it turns out to be needed, especially with the new scenario that I'm working on for T3s.
- Defogger: The default fog intensity is now Reduced rather than Normal. I would set it to be even more reduced by default, but that wouldn't work well on older machines.
- Syndicate Sharpshooter Buff: Their attack ranges have been tripled, to be more in line with their name and role.
- Debates Fix: Fixed a regression in Update 47 that was causing the after-debate screens to not appear properly, and which then was therefore also not giving you progress on debates like they should have
- People Watching Repair: If you got stuck in the People Watching project in the prior build because of the bug with debates, that now is auto-corrected in your savegame so that you can continue.
[/expand]Full notes here.
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https://steamcommunity.com/ogg/2001070/announcements/detail/497213442478833834
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